Character Profiles
Hibiki
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Character Profile
Genzou Takane, a famous swordsmith during Japan's Bakumatsu era, retired to a quiet town away from the world, along with his young daughter Hibiki, to continue his mastery in peace. One day, however, an evil, silver-haired man came by, and asked for Genzou to craft him a sword. Unable to refuse his evil powers, he crafted a sword for the man in eighty days, after which he fell gravely ill. Genzo faulted the man for strickening him to die, and told Hibiki to find the man and the sword with his dying breath. Confused, Hibiki packed her things and left home, searching for the man who ultimately killed her father.
Although she doesn't look it, Hibiki is hell-bent on killing everything in her way to find the man responsible for her father's death. In the game, everything she says refers to "killing you" and "you dying." Even with all the threats to kill, she still thinks about her father and is very humble about herself.
Official Character Art - Click for Full Size
Vital Stats
| Name: |
Takane Hibiki |
| Country of Origin: |
Japan |
| Game of Origin: |
Last Blade 2 |
| Discipline: |
Musou Maden Ryuu |
| Birthday: |
March 30 |
| Measurements: |
B29-W20-H31 |
| Height: |
158cm/5'2" |
| Weight: |
41kg/90lbs |
| Blood Type: |
AB |
Character Stratagies
Hibiki is easily one of the top SNK characters in the game. She's got quick moves that have enormous range, lots of great anti-air options, a super-cancellable overhead and mid/high counter, and a dodge, just to name the basics. You'll generally see Hibiki in running grooves, like N or K, and they will mix up her running slash with a run to pressure you into blocking, even from mid-screen distance and farther.
Hibiki has a lot going for her, but her weaknesses balance her out. She's pretty weak, with 60 stun and below-average vitality. More than that, though, is that all of her quick distance moves have enormous recovery times, so that if they are anticpated, they can be severely punished. In fact, a few characters can punish a distance slash even if they get hit by it.
Computer AI Routine
An AI Hibiki is extremely predictable. You can almost set your watch to when she distance slashes. When you feel when one is coming, roll through it or parry/JD. Her running slashes are a little more confusing and less avoidable, but still a little forseeable. Block them and punish on the other side. Her standard super will sometimes catch you offguard (and unfairly), especially when you jump, so be advised not to be jump-happy against a CPU Hibiki, which is good advice for a human opponent as well.
Special Intros
Rolento - Hibiki is squatting down in the middle of the screen, tying her shoe. Rolento comes jumping in from the air, and throws a knife at Hibiki. She swipes it away with her sword as they both jump into position. Hibiki then says, "I'll kill you," just like she does to everyone else.
Character Color Choices
Command List and Frame Data
Normal Moves
System Data and Throw Data
Command and Special Moves
Super Moves
Normal Moves
| Standing Close |
| Jab |
 |
|
| Strong |
 |
|
| Fierce |
 |
|
| DAMAGE |
200 |
DAMAGE |
800 |
DAMAGE |
1000 |
| HIT ADV |
+5 |
HIT ADV |
+2 |
HIT ADV |
-17 |
| BLK ADV |
+5 |
BLK ADV |
+2 |
BLK ADV |
-17 |
| BLOCK |
H/L |
BLOCK |
H/L |
BLOCK |
H/L |
| PARRY |
H/L |
PARRY |
H |
PARRY |
H |
| RAPID FIRE |
O |
RAPID FIRE |
X |
RAPID FIRE |
X |
| SP.CANCEL |
O |
SP.CANCEL |
O |
SP.CANCEL |
X |
| S.CANCEL |
O |
S.CANCEL |
O |
S.CANCEL |
O |
|
|
|
|
|
| Short |
 |
|
| Forward |
 |
|
| Roundhouse |
 |
|
| DAMAGE |
300 |
DAMAGE |
800 |
DAMAGE |
1300 |
| HIT ADV |
+2 |
HIT ADV |
+6 |
HIT ADV |
-9 |
| BLK ADV |
+2 |
BLK ADV |
+6 |
BLK ADV |
-9 |
| BLOCK |
H/L |
BLOCK |
H/L |
BLOCK |
L |
| PARRY |
H/L |
PARRY |
H |
PARRY |
L |
| RAPID FIRE |
X |
RAPID FIRE |
X |
RAPID FIRE |
X |
| SP.CANCEL |
O |
SP.CANCEL |
X |
SP.CANCEL |
O |
| S.CANCEL |
O |
S.CANCEL |
X |
S.CANCEL |
O |
|
|
|
|
|
| Standing Far |
| Jab |
 |
|
| Strong |
 |
|
| Fierce |
 |
|
| DAMAGE |
200 |
DAMAGE |
800 |
DAMAGE |
1000 |
| HIT ADV |
+5 |
HIT ADV |
+3 |
HIT ADV |
-15 |
| BLK ADV |
+5 |
BLK ADV |
+3 |
BLK ADV |
-15 |
| BLOCK |
H/L |
BLOCK |
H/L |
BLOCK |
H/L |
| PARRY |
H |
PARRY |
H |
PARRY |
H |
| RAPID FIRE |
O |
RAPID FIRE |
X |
RAPID FIRE |
X |
| SP.CANCEL |
O |
SP.CANCEL |
X |
SP.CANCEL |
X |
| S.CANCEL |
O |
S.CANCEL |
O |
S.CANCEL |
X |
|
|
|
|
|
| Short |
 |
|
| Forward |
 |
|
| Roundhouse |
 |
|
| DAMAGE |
300 |
DAMAGE |
700 |
DAMAGE |
1100 |
| HIT ADV |
+2 |
HIT ADV |
DOWN |
HIT ADV |
-8 |
| BLK ADV |
+2 |
BLK ADV |
-8 |
BLK ADV |
-8 |
| BLOCK |
H/L |
BLOCK |
H/L |
BLOCK |
H/L |
| PARRY |
H/L |
PARRY |
H |
PARRY |
H |
| RAPID FIRE |
X |
RAPID FIRE |
X |
RAPID FIRE |
X |
| SP.CANCEL |
O |
SP.CANCEL |
X |
SP.CANCEL |
X |
| S.CANCEL |
O |
S.CANCEL |
X |
S.CANCEL |
X |
|
|
|
|
|
| Crouching |
| Jab |
  |
|
| Strong |
  |
|
| Fierce |
  |
|
| DAMAGE |
400 |
DAMAGE |
700 |
DAMAGE |
1100 |
| HIT ADV |
+3 |
HIT ADV |
+1 |
HIT ADV |
-6 |
| BLK ADV |
+3 |
BLK ADV |
+1 |
BLK ADV |
-6 |
| BLOCK |
H/L |
BLOCK |
H/L |
BLOCK |
H/L |
| PARRY |
H/L |
PARRY |
H/L |
PARRY |
H/L |
| RAPID FIRE |
X |
RAPID FIRE |
X |
RAPID FIRE |
X |
| SP.CANCEL |
O |
SP.CANCEL |
X |
SP.CANCEL |
X |
| S.CANCEL |
O |
S.CANCEL |
O |
S.CANCEL |
X |
|
|
|
|
|
| Short |
  |
|
| Forward |
  |
|
| Rndhouse |
  |
|
| DAMAGE |
200 |
DAMAGE |
700 |
DAMAGE |
1100 |
| HIT ADV |
+3 |
HIT ADV |
-6 |
HIT ADV |
DOWN |
| BLK ADV |
+3 |
BLK ADV |
-6 |
BLK ADV |
-8 |
| BLOCK |
L |
BLOCK |
L |
BLOCK |
L |
| PARRY |
L |
PARRY |
L |
PARRY |
L |
| RAPID FIRE |
O |
RAPID FIRE |
X |
RAPID FIRE |
X |
| SP.CANCEL |
O |
SP.CANCEL |
X |
SP.CANCEL |
X |
| S.CANCEL |
O |
S.CANCEL |
O |
S.CANCEL |
X |
|
|
|
|
|
| Jumping (Straight Up) |
| Jab |
  |
|
| Strong |
  |
|
| Fierce |
  |
|
| DAMAGE |
500 |
DAMAGE |
700 |
DAMAGE |
1200 |
| HIT ADV |
-- |
HIT ADV |
-- |
HIT ADV |
-- |
| BLK ADV |
-- |
BLK ADV |
-- |
BLK ADV |
-- |
| BLOCK |
H |
BLOCK |
H |
BLOCK |
H |
| PARRY |
H |
PARRY |
H |
PARRY |
H |
| SP.CANCEL |
-- |
SP.CANCEL |
-- |
SP.CANCEL |
-- |
| S.CANCEL |
-- |
S.CANCEL |
-- |
S.CANCEL |
-- |
|
|
|
|
|
| Short |
  |
|
| Forward |
  |
|
| Rndhouse |
  |
|
| DAMAGE |
400 |
DAMAGE |
700 |
DAMAGE |
1100 |
| HIT ADV |
-- |
HIT ADV |
-- |
HIT ADV |
-- |
| BLK ADV |
-- |
BLK ADV |
-- |
BLK ADV |
-- |
| BLOCK |
H |
BLOCK |
H |
BLOCK |
H |
| PARRY |
H |
PARRY |
H |
PARRY |
H |
| SP.CANCEL |
-- |
SP.CANCEL |
-- |
SP.CANCEL |
-- |
| S.CANCEL |
-- |
S.CANCEL |
-- |
S.CANCEL |
-- |
|
|
|
|
|
| Jumping (Diagonal) |
| Jab |
  |
|
| Strong |
  |
|
| Fierce |
  |
|
| DAMAGE |
500 |
DAMAGE |
700 |
DAMAGE |
1200 |
| HIT ADV |
-- |
HIT ADV |
-- |
HIT ADV |
-- |
| BLK ADV |
-- |
BLK ADV |
-- |
BLK ADV |
-- |
| BLOCK |
H |
BLOCK |
H |
BLOCK |
H |
| PARRY |
H |
PARRY |
H |
PARRY |
H |
| SP.CANCEL |
-- |
SP.CANCEL |
-- |
SP.CANCEL |
-- |
| S.CANCEL |
-- |
S.CANCEL |
-- |
S.CANCEL |
-- |
|
|
|
|
|
| Short |
  |
|
| Forward |
  |
|
| Rndhouse |
  |
|
| DAMAGE |
400 |
DAMAGE |
700 |
DAMAGE |
1100 |
| HIT ADV |
-- |
HIT ADV |
-- |
HIT ADV |
-- |
| BLK ADV |
-- |
BLK ADV |
-- |
BLK ADV |
-- |
| BLOCK |
H |
BLOCK |
H |
BLOCK |
H |
| PARRY |
H |
PARRY |
H |
PARRY |
H |
| SP.CANCEL |
-- |
SP.CANCEL |
-- |
SP.CANCEL |
-- |
| S.CANCEL |
-- |
S.CANCEL |
-- |
S.CANCEL |
-- |
|
|
|
|
|
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System Data
Dodge Attack |
 |
|
Dodge Attack |
 |
|
Counter Attack |

 |
|
| SAME AS |
cl.MP |
SAME AS |
MK |
SAME AS |
P.Moon Pounce |
| DAMAGE |
800 |
DAMAGE |
700 |
DAMAGE |
600 |
| HIT ADV |
0 |
HIT ADV |
DOWN |
HIT ADV |
DOWN |
| BLK ADV |
0 |
BLK ADV |
-9 |
BLK ADV |
-9 |
| BLOCK |
H/L |
BLOCK |
H/L |
BLOCK |
H/L |
| PARRY |
H |
PARRY |
H |
PARRY |
H |
| CANCELS |
X/O/O |
CANCELS |
X/X/X |
|
|
|
|
|
| Roll |
  |
|
|
| DISTANCE |
120px |
DAMAGE |
-- |
ACTION |
Ties Shoes |
|
|
|
Throw Data
|
|
|
| DAMAGE |
1700 |
DAMAGE |
2200 |
| MASHABLE |
NO |
MASHABLE |
no |
| RANGE |
44px |
RANGE |
44px |
| ON HIT |
DOWN |
ON HIT |
DOWN |
|
|
|
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Command & Special Moves
| Fierce Downward Slash |
During close Fierce |
|
1st

 2nd |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 1000 |
-8 |
-8 |
H/L |
H/L |
NO |
| Notes: HP can be held down; Cancels X/X/X |
| 3 |
8 |
41 |
Cancel Frames 20~27 |
|
|
|
|
|
|
|
|
|
|
| Distance Slash |
  |
|
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 1100 |
-19 |
-19 |
H/L |
H |
NO |
| Notes: -- |
|
|
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 1200 |
-17 |
-17 |
H/L |
H |
NO |
| Notes: -- |
|
|
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 1100 |
DOWN |
-32 |
L |
L |
NO |
| Notes: -- |
|
|
|
|
|
|
|
|
|
| Beckoning Slash |
  |
|
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 1200 |
-13 |
-13 |
H/L |
H |
NO |
| Notes: Chargeable |
|
|
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 1200 |
-13 |
-13 |
H/L |
H |
NO |
| Notes: Chargeable |
|
|
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 1200 |
-13 |
-13 |
H/L |
H |
NO |
| Notes: Chargeable |
|
|
X- UP |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 1000 |
-15 |
-15 |
H/L |
H |
NO |
| Notes: Cancels on hit into Distance Slash, M.B. Blade, Heavenly Spirit of Victory |
|
|
|
|
|
|
|
|
|
| Piercing Moon Pounce |
  |
|
| ALL |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 800 |
-9 |
-9 |
H |
H |
NO |
| Notes: Overhead; Cancels on hit into Distance Slash, Heavenly Spirit of Victory |
|
|
|
|
|
|
|
|
|
| Melding Being Blade |
  |
|
| ALL |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 600 |
-- |
--- |
-- |
-- |
-- |
| Notes: Mid/High Counter; Normal/Special/Super Juggleable |
| 4 |
|
18 |
|
22 |
Counter Frames 5~22 |
|
|
|
|
|
|
|
|
| Narrow Escape |
 |
|
| ALL |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| -- |
-- |
-- |
-- |
-- |
-- |
| Notes: Dodge (Not an S-Groove Dodge) |
|
|
|
|
|
|
|
|
|
| Essential Crunch |
During Narrow Escape  or   |
|

 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| -- |
-- |
-- |
-- |
-- |
-- |
| Notes: Forward Run |
|
|

 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| -- |
-- |
-- |
-- |
-- |
-- |
| Notes: Backwards Hop; Normals Useable in Air |
|
|
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Super Moves
| Heavenly Spirit of Victory |
    |
|
LV 1 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 2300 |
S.DOWN |
-34 |
H/L |
H |
NO |
| Notes: -- |
|
|
LV 2 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 3500 |
S.DOWN |
-30 |
H/L |
H |
NO |
| Notes: -- |
|
|
LV 3 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 4900 |
S.DOWN |
-30 |
H/L |
H |
NO |
| Notes: -- |
|
|
|
|
|
|
|
|
|
| No Fear Feint |
Lv3&MAX Only    |
|
LV 3 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 5500 (800) |
S.DOWN (-21) |
-21 |
H/L |
H |
NO |
| Notes: (--) values when super connects too far away |
|
|
|
|
|
|
|
|
|
| Going My Way --> |
Lv3&MAX Only   --> |
|
LV 3 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| -- |
+3 |
-17 |
H/L |
H |
NO |
| Notes: Input Chain Commands to Continue Super; Runs Full Screen |
|
|
|
|
|
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 5500 |
S.DOWN |
Varies |
H/L |
H |
NO |
| Notes: Chain can be stopped with normals after delay |
|
|
|
|
|
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 5300 |
S.DOWN |
Varies |
H/L |
H |
NO |
| Notes: Chain can be stopped with normals after delay |
|
|
|
|
|
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 4200 |
S.DOWN |
Varies |
7H/L+1L |
H |
NO |
Notes: Chain can be stopped with normals after delay; 6th hit (MK) hits low; Last hit Normal/Special/Super Juggleable |
|
|
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