Character Profiles

Hibiki

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Character Profile

Genzou Takane, a famous swordsmith during Japan's Bakumatsu era, retired to a quiet town away from the world, along with his young daughter Hibiki, to continue his mastery in peace. One day, however, an evil, silver-haired man came by, and asked for Genzou to craft him a sword. Unable to refuse his evil powers, he crafted a sword for the man in eighty days, after which he fell gravely ill. Genzo faulted the man for strickening him to die, and told Hibiki to find the man and the sword with his dying breath. Confused, Hibiki packed her things and left home, searching for the man who ultimately killed her father.

Although she doesn't look it, Hibiki is hell-bent on killing everything in her way to find the man responsible for her father's death. In the game, everything she says refers to "killing you" and "you dying." Even with all the threats to kill, she still thinks about her father and is very humble about herself.


Official Character Art - Click for Full Size

Vital Stats

Name: Takane Hibiki
Country of Origin: Japan
Game of Origin: Last Blade 2
Discipline: Musou Maden Ryuu
Birthday: March 30
Measurements: B29-W20-H31
Height: 158cm/5'2"
Weight: 41kg/90lbs
Blood Type: AB

Character Stratagies

Hibiki is easily one of the top SNK characters in the game. She's got quick moves that have enormous range, lots of great anti-air options, a super-cancellable overhead and mid/high counter, and a dodge, just to name the basics. You'll generally see Hibiki in running grooves, like N or K, and they will mix up her running slash with a run to pressure you into blocking, even from mid-screen distance and farther.

Hibiki has a lot going for her, but her weaknesses balance her out. She's pretty weak, with 60 stun and below-average vitality. More than that, though, is that all of her quick distance moves have enormous recovery times, so that if they are anticpated, they can be severely punished. In fact, a few characters can punish a distance slash even if they get hit by it.

Computer AI Routine

An AI Hibiki is extremely predictable. You can almost set your watch to when she distance slashes. When you feel when one is coming, roll through it or parry/JD. Her running slashes are a little more confusing and less avoidable, but still a little forseeable. Block them and punish on the other side. Her standard super will sometimes catch you offguard (and unfairly), especially when you jump, so be advised not to be jump-happy against a CPU Hibiki, which is good advice for a human opponent as well.

Special Intros

Rolento - Hibiki is squatting down in the middle of the screen, tying her shoe. Rolento comes jumping in from the air, and throws a knife at Hibiki. She swipes it away with her sword as they both jump into position. Hibiki then says, "I'll kill you," just like she does to everyone else.


Character Color Choices




Command List and Frame Data

Normal Moves
System Data and Throw Data
Command and Special Moves
Super Moves

Normal Moves

Standing Close
Jab
Strong
Fierce
DAMAGE 200 DAMAGE 800 DAMAGE 1000
HIT ADV +5 HIT ADV +2 HIT ADV -17
BLK ADV +5 BLK ADV +2 BLK ADV -17
BLOCK H/L BLOCK H/L BLOCK H/L
PARRY H/L PARRY H PARRY H
RAPID FIRE O RAPID FIRE X RAPID FIRE X
SP.CANCEL O SP.CANCEL O SP.CANCEL X
S.CANCEL O S.CANCEL O S.CANCEL O
3 4 8
4 4 18
3 8 41
Short
Forward
Roundhouse
DAMAGE 300 DAMAGE 800 DAMAGE 1300
HIT ADV +2 HIT ADV +6 HIT ADV -9
BLK ADV +2 BLK ADV +6 BLK ADV -9
BLOCK H/L BLOCK H/L BLOCK L
PARRY H/L PARRY H PARRY L
RAPID FIRE X RAPID FIRE X RAPID FIRE X
SP.CANCEL O SP.CANCEL X SP.CANCEL O
S.CANCEL O S.CANCEL X S.CANCEL O
5 8 7
5 6 11
8 6 27
Standing Far
Jab
Strong
Fierce
DAMAGE 200 DAMAGE 800 DAMAGE 1000
HIT ADV +5 HIT ADV +3 HIT ADV -15
BLK ADV +5 BLK ADV +3 BLK ADV -15
BLOCK H/L BLOCK H/L BLOCK H/L
PARRY H PARRY H PARRY H
RAPID FIRE O RAPID FIRE X RAPID FIRE X
SP.CANCEL O SP.CANCEL X SP.CANCEL X
S.CANCEL O S.CANCEL O S.CANCEL X
3 4 8
6 4 17
7 4 41
Short
Forward
Roundhouse
DAMAGE 300 DAMAGE 700 DAMAGE 1100
HIT ADV +2 HIT ADV DOWN HIT ADV -8
BLK ADV +2 BLK ADV -8 BLK ADV -8
BLOCK H/L BLOCK H/L BLOCK H/L
PARRY H/L PARRY H PARRY H
RAPID FIRE X RAPID FIRE X RAPID FIRE X
SP.CANCEL O SP.CANCEL X SP.CANCEL X
S.CANCEL O S.CANCEL X S.CANCEL X
5 8 7
13 3 28
12 4 40
Crouching
Jab
Strong
Fierce
DAMAGE 400 DAMAGE 700 DAMAGE 1100
HIT ADV +3 HIT ADV +1 HIT ADV -6
BLK ADV +3 BLK ADV +1 BLK ADV -6
BLOCK H/L BLOCK H/L BLOCK H/L
PARRY H/L PARRY H/L PARRY H/L
RAPID FIRE X RAPID FIRE X RAPID FIRE X
SP.CANCEL O SP.CANCEL X SP.CANCEL X
S.CANCEL O S.CANCEL O S.CANCEL X
4 5 12
5 4 19
5 4 32
Short
Forward
Rndhouse
DAMAGE 200 DAMAGE 700 DAMAGE 1100
HIT ADV +3 HIT ADV -6 HIT ADV DOWN
BLK ADV +3 BLK ADV -6 BLK ADV -8
BLOCK L BLOCK L BLOCK L
PARRY L PARRY L PARRY L
RAPID FIRE O RAPID FIRE X RAPID FIRE X
SP.CANCEL O SP.CANCEL X SP.CANCEL X
S.CANCEL O S.CANCEL O S.CANCEL X
3 4 10
5 6 20
8 4 34
Jumping (Straight Up)
Jab
Strong
Fierce
DAMAGE 500 DAMAGE 700 DAMAGE 1200
HIT ADV -- HIT ADV -- HIT ADV --
BLK ADV -- BLK ADV -- BLK ADV --
BLOCK H BLOCK H BLOCK H
PARRY H PARRY H PARRY H
SP.CANCEL -- SP.CANCEL -- SP.CANCEL --
S.CANCEL -- S.CANCEL -- S.CANCEL --
3 16
3 8
5 4
Short
Forward
Rndhouse
DAMAGE 400 DAMAGE 700 DAMAGE 1100
HIT ADV -- HIT ADV -- HIT ADV --
BLK ADV -- BLK ADV -- BLK ADV --
BLOCK H BLOCK H BLOCK H
PARRY H PARRY H PARRY H
SP.CANCEL -- SP.CANCEL -- SP.CANCEL --
S.CANCEL -- S.CANCEL -- S.CANCEL --
4 15
5 8
9 4
Jumping (Diagonal)
Jab
Strong
Fierce
DAMAGE 500 DAMAGE 700 DAMAGE 1200
HIT ADV -- HIT ADV -- HIT ADV --
BLK ADV -- BLK ADV -- BLK ADV --
BLOCK H BLOCK H BLOCK H
PARRY H PARRY H PARRY H
SP.CANCEL -- SP.CANCEL -- SP.CANCEL --
S.CANCEL -- S.CANCEL -- S.CANCEL --
3 16
3 8
5 4
Short
Forward
Rndhouse
DAMAGE 400 DAMAGE 700 DAMAGE 1100
HIT ADV -- HIT ADV -- HIT ADV --
BLK ADV -- BLK ADV -- BLK ADV --
BLOCK H BLOCK H BLOCK H
PARRY H PARRY H PARRY H
SP.CANCEL -- SP.CANCEL -- SP.CANCEL --
S.CANCEL -- S.CANCEL -- S.CANCEL --
4 15
5 8
9 4

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System Data

Dodge
Attack
Dodge
Attack
Counter
Attack

SAME AS cl.MP SAME AS MK SAME AS P.Moon Pounce
DAMAGE 800 DAMAGE 700 DAMAGE 600
HIT ADV 0 HIT ADV DOWN HIT ADV DOWN
BLK ADV 0 BLK ADV -9 BLK ADV -9
BLOCK H/L BLOCK H/L BLOCK H/L
PARRY H PARRY H PARRY H
CANCELS X/O/O CANCELS X/X/X
7 4 31
7
4 4 18
13 3 28
Roll
Taunt START
DISTANCE 120px DAMAGE -- ACTION Ties Shoes
27 6 4
Coming Soon

Throw Data

Punch
Throw
   
Kick
Throw
   
DAMAGE 1700 DAMAGE 2200
MASHABLE NO MASHABLE no
RANGE 44px RANGE 44px
ON HIT DOWN ON HIT DOWN
3 1 29
5 1 29

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Command & Special Moves

Fierce Downward Slash During close Fierce
1st


2nd
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1000 -8 -8 H/L H/L NO
 Notes: HP can be held down; Cancels X/X/X
3 8 41 Cancel Frames 20~27 
XX
--> 8 2 35
Distance Slash
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1100 -19 -19 H/L H NO
 Notes: --
6 4 47

DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1200 -17 -17 H/L H NO
 Notes: --
8 4 45

DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1100 DOWN -32 L L NO
 Notes: --
13 4 53

Beckoning Slash
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1200 -13 -13 H/L H NO
 Notes: Chargeable
2 9~59 4 6 28
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1200 -13 -13 H/L H NO
 Notes: Chargeable
2 19~89 4 6 28

DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1200 -13 -13 H/L H NO
 Notes: Chargeable
2 29~119 4 6 28

X-
UP
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1000 -15 -15 H/L H NO
 Notes: Cancels on hit into Distance Slash, M.B. Blade, Heavenly Spirit of Victory
6 4 47

Piercing Moon Pounce
ALL DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
800 -9 -9 H H NO
 Notes: Overhead; Cancels on hit into Distance Slash, Heavenly Spirit of Victory
24 4 31

Melding Being Blade
ALL DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
600 -- --- -- -- --
 Notes: Mid/High Counter; Normal/Special/Super Juggleable
4 18 22 Counter Frames 5~22 
Counter
Narrow Escape
ALL DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
-- -- -- -- -- --
 Notes: Dodge (Not an S-Groove Dodge)
20 9
20
Essential Crunch During Narrow Escape or

DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
-- -- -- -- -- --
 Notes: Forward Run
4 35
4

DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
-- -- -- -- -- --
 Notes: Backwards Hop; Normals Useable in Air
36
28 4 In Air Frames 4~32 

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Super Moves

Heavenly Spirit of Victory
LV
1
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
2300 S.DOWN -34 H/L H NO
 Notes: --
4 4 13 41
8
LV
2
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
3500 S.DOWN -30 H/L H NO
 Notes: --
4 4 13 37
14
LV
3
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
4900 S.DOWN -30 H/L H NO
 Notes: --
4 4 13 37
22
No Fear Feint Lv3&MAX Only
LV
3
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
5500 (800) S.DOWN (-21) -21 H/L H NO
 Notes: (--) values when super connects too far away
4 8 41
22
Going My Way --> Lv3&MAX Only -->
LV
3
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
-- +3 -17 H/L H NO
 Notes: Input Chain Commands to Continue Super; Runs Full Screen
4 2~Connects 3 4 45
22
  --> Root 1 -->,

DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
5500 S.DOWN Varies H/L H NO
 Notes: Chain can be stopped with normals after delay
  --> Root 2 -->,

DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
5300 S.DOWN Varies H/L H NO
 Notes: Chain can be stopped with normals after delay
  --> Root 3 -->

DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
4200 S.DOWN Varies 7H/L+1L H NO
 Notes: Chain can be stopped with normals after delay; 6th hit (MK) hits low;
 Last hit Normal/Special/Super Juggleable

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