Character Profiles

Kyo

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Character Profile

Kyo is a member of the legendary Kusanagi family. Members of the Kusanagi clan and the Yamagi clan sealed away the great evil known as the Orochi thousands of years ago. However, the Yamagi family made later a pact with the very evil they sealed away, and as a result, the two ancient allies have been fighting against each other for generations. In the present, Kyo uses the power of the Crimson Flame to fight against his eternal rival Iori Yamagi, who is trying to kill Kyo.

Kyo is in his twenties, but still attends high school. He's very lazy, arrogant, stuck up, and an asshole in general. This is mostly because he really doesn't care about anything that's not his girlfriend or his motorcycle. Although he's argueably the greatest fighter in the history of King of Fighters tournament, he's really nothing more than a good-for-nothing punk kid.



Official Character Art - Click for Full Size

Vital Stats

Name: Kyo Kusanagi
Country of Origin: Japan
Game of Origin: The King of Fighters
Discipline: Kusanagi Style Kempo
Height: 181cm/5'11"
Weight: 75kg/165lbs
Birthday: December 12
Blood Type: B

Character Stratagies

In order for a Kyo player to be effective, he needs to be up close and personal. Until Kyo knocks down his opponent and gets in close, he's just a nuisance, since he isn't any real long range threat. Once he's in close, though, he can do major damage off of jabs and shorts. He builds meter very well, and doesn't need to use it himself, which makes him an excellent battery character choice.

Computer AI Routine

Analysis coming soon...

Special Intros

Iori - Kyo holds up a flame in one of his hands. Iori holds up a flame in one of his hands. Both clench their fists to put out the fire and prepare to fight.

Ryu - Ryu stands firm as Kyo tosses a plume of fire across his face. Kyo taunts him, and Ryu tells him to bring it on.

Benimaru - In the Shanghai and Nairobi stages, Goro Damien will appear in the background during any fight between Kyo and Benimaru. The three were the original Hero Team in King of Fighters '94.


Character Color Choices




Command List and Frame Data

Normal Moves
System Data and Throw Data
Command and Special Moves
Super Moves

Normal Moves

Standing Close
Jab
Strong
Fierce
DAMAGE 400 DAMAGE 800 DAMAGE 1400
HIT ADV +5 HIT ADV 0 HIT ADV +1
BLK ADV +5 BLK ADV 0 BLK ADV +1
BLOCK H/L BLOCK H/L BLOCK H/L
PARRY H/L PARRY H PARRY H
RAPID FIRE O RAPID FIRE X RAPID FIRE X
SP.CANCEL O SP.CANCEL O SP.CANCEL X
S.CANCEL O S.CANCEL O S.CANCEL X
2 6 6
3 12 11
8 8 17
Short
Forward
Roundhouse
DAMAGE 500 DAMAGE 1000 DAMAGE 1200
HIT ADV +3 HIT ADV +1 HIT ADV -1
BLK ADV +3 BLK ADV +1 BLK ADV -1
BLOCK H/L BLOCK H/L BLOCK H/L
PARRY H/L PARRY H PARRY H
RAPID FIRE X RAPID FIRE X RAPID FIRE X+X
SP.CANCEL O SP.CANCEL O SP.CANCEL O
S.CANCEL O S.CANCEL O S.CANCEL O
4 4 11
4 5 16
4 4 21
Standing Far
Jab
Strong
Fierce
DAMAGE 300 DAMAGE 900 DAMAGE 1400
HIT ADV +5 HIT ADV -5 HIT ADV +1
BLK ADV +5 BLK ADV -5 BLK ADV +1
BLOCK H/L BLOCK H/L BLOCK H/L
PARRY H/L PARRY H PARRY H
RAPID FIRE O RAPID FIRE X RAPID FIRE X
SP.CANCEL O SP.CANCEL O SP.CANCEL X
S.CANCEL O S.CANCEL O S.CANCEL X
3 5 7
4 6 22
8 8 17
Short
Forward
Roundhouse
DAMAGE 500 DAMAGE 900 DAMAGE 1300
HIT ADV -1 HIT ADV -2 HIT ADV -5
BLK ADV -1 BLK ADV -2 BLK ADV -5
BLOCK H/L BLOCK H/L BLOCK H/L
PARRY H/L PARRY H PARRY H
RAPID FIRE X RAPID FIRE X RAPID FIRE X
SP.CANCEL X SP.CANCEL X SP.CANCEL X
S.CANCEL O S.CANCEL X S.CANCEL O
5 4 14
8 5 19
7 7 24
Crouching
Jab
Strong
Fierce
DAMAGE 300 DAMAGE 800 DAMAGE 1200,1000
HIT ADV +6 HIT ADV +6 HIT ADV -11
BLK ADV +6 BLK ADV +6 BLK ADV -11
BLOCK H/L BLOCK H/L BLOCK H/L
PARRY H/L PARRY H/L PARRY H/L
RAPID FIRE O RAPID FIRE X RAPID FIRE X,X
SP.CANCEL O SP.CANCEL O SP.CANCEL O,X
S.CANCEL O S.CANCEL O S.CANCEL O,O
3 4 7
4 7 9
5 6 29
Short
Forward
Rndhouse
DAMAGE 200 DAMAGE 900 DAMAGE 1300
HIT ADV +6 HIT ADV -5 HIT ADV DOWN
BLK ADV +6 BLK ADV -5 BLK ADV -2
BLOCK L BLOCK L BLOCK L
PARRY L PARRY L PARRY L
RAPID FIRE O RAPID FIRE X RAPID FIRE X
SP.CANCEL O SP.CANCEL X SP.CANCEL X
S.CANCEL O S.CANCEL O S.CANCEL X
3 4 7
7 9 16
8 6 22
Jumping (Straight Up)
Jab
Strong
Fierce
DAMAGE 600 DAMAGE 900 DAMAGE 1100
HIT ADV -- HIT ADV -- HIT ADV --
BLK ADV -- BLK ADV -- BLK ADV --
BLOCK H BLOCK H BLOCK H
PARRY H PARRY H PARRY H
SP.CANCEL -- SP.CANCEL -- SP.CANCEL --
S.CANCEL -- S.CANCEL -- S.CANCEL --
4 22
4 10
6 10
Short
Forward
Rndhouse
DAMAGE 600 DAMAGE 900 DAMAGE 1100
HIT ADV -- HIT ADV -- HIT ADV --
BLK ADV -- BLK ADV -- BLK ADV --
BLOCK H BLOCK H BLOCK H
PARRY H PARRY H PARRY H
SP.CANCEL -- SP.CANCEL -- SP.CANCEL --
S.CANCEL -- S.CANCEL -- S.CANCEL --
4 22
5 7
8 10
Jumping (Diagonal)
Jab
Strong
Fierce
DAMAGE 600 DAMAGE 900 DAMAGE 1100
HIT ADV -- HIT ADV -- HIT ADV --
BLK ADV -- BLK ADV -- BLK ADV --
BLOCK H BLOCK H BLOCK H
PARRY H PARRY H PARRY H
SP.CANCEL -- SP.CANCEL -- SP.CANCEL --
S.CANCEL -- S.CANCEL -- S.CANCEL --
4 22
4 10
6 10
Short
Forward
Rndhouse
DAMAGE 500 DAMAGE 900 DAMAGE 1200
HIT ADV -- HIT ADV -- HIT ADV --
BLK ADV -- BLK ADV -- BLK ADV --
BLOCK H BLOCK H BLOCK H
PARRY H PARRY H PARRY H
SP.CANCEL -- SP.CANCEL -- SP.CANCEL --
S.CANCEL -- S.CANCEL -- S.CANCEL --
4 22
5 7
6 6

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System Data

Dodge
Attack
Dodge
Attack
Counter
Attack

SAME AS HP SAME AS cl.HK SAME AS MP Fire Ball
DAMAGE 1400 DAMAGE 1200 DAMAGE 600
HIT ADV DOWN HIT ADV -1 HIT ADV DOWN
BLK ADV +1 BLK ADV -1 BLK ADV -42
BLOCK H/L BLOCK H/L BLOCK H/L
PARRY H PARRY H PARRY H
CANCELS X/X/X CANCELS X/O/O
4 8 49
4 4 38 11
8 8 17
4 4 21
Roll
Taunt START
DISTANCE 136px DAMAGE -- ACTION Finger Wave
27 4 4
Coming Soon


Throw Data

Punch
Throw
   
Kick
Throw
   
DAMAGE 1700 DAMAGE 1900
MASHABLE NO MASHABLE NO
RANGE 52px RANGE 52px
ON HIT DOWN ON HIT S.DOWN
3 1 13
5 1 13

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Command & Special Moves

Shoulder Thrust

DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1300 DOWN -3 H/L H NO
 Notes: Cancels X/O/O; Must be out of throw range to use
14 13 20

Overhead

DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1000 -5 -5 H H NO
 Notes: Cancels X/X/X
32 3 22

Slide-In Kicks

DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
400+800 0 0 L+H/L L+H/L NO
 Notes: Cancels X/X/X
11 4 8 4 20

Aerial Downward Slam In air

DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1400 S.DOWN -- H H YES
 Notes: --
In Air 8 6

Fire Ball
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1000,800 DOWN -31 H/L H/L LATE
 Notes: --
4 8 38
4 4 31 11 In Air Frames 9~40 
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1700,800 DOWN -42 H/L H/L LATE
 Notes: --
4 8 49
4 4 42 11 In Air Frames 9~51 
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1100+800 DOWN -50 H/L H/L LATE
 Notes: --
4 4 5 60
8 5 54 11 In Air Frames 9~63 
Cresent Slash
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
200+1500 DOWN -6 H/L H NO
 Notes: --
5 32 12
^Hitting Window-->
--> 4 4 20
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
200+1600 DOWN -6 H/L H NO
 Notes: --
5 64 12
^Hitting Window-->
--> 4 4 20
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
200+1700 DOWN -6 H/L H NO
 Notes: --
5 48 12
^Hitting Window-->
--> 4 4 20
R.E.D. Kick
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1300,1000 S.DOWN -3 H H YES
 Notes: --
24 14 15
38 15
In Air Frames 0~38 
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1400,1100 S.DOWN -2 H H YES
 Notes: --
31 12 14
43 14
In Air Frames 0~43 
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1500,1200 S.DOWN -1 H H YES
 Notes: --
38 10 13
48 13
In Air Frames 0~48 
Spinning Kicks
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1400 DOWN -- H/L H YES
 Notes: --
8 8 31
30 15 In Air Frames 2~32 
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
500+1100 DOWN -- H/L H YES
 Notes: --
8 6 17 6 31
52 14 In Air Frames 2~54 
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
300+500+1200 S.DOWN -- H/L H YES
 Notes: HIT ADV changes to DOWN if last hit misses
8 6 17 6 12 2 38
74 13 In Air Frames 2~76 
New Wave Smash ,
1st
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
400 DOWN -17 H/L H LATE
 Notes: --
12 11 5 27 Cancel Frames 17~28 
XX 27 12 In Air Frames 16~43 

2nd
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
500 DOWN -- H/L H YES
 Notes: Lv3 Super Juggleable
--> 5 6 16
15 12
1st
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
400 DOWN -30 H/L H LATE
 Notes: --
18 12 5 30 Cancel Frames 24~35 
XX 30 12 In Air Frames 28~61 

2nd
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
600 DOWN -- H/L H YES
 Notes: Normal/Special/Super Juggleable
--> 5 6 19
18 12
1st
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
400 DOWN -23 H/L H LATE
 Notes: --
22 13 5 33 Cancel Frames 29~40 
XX 33 12 In Air Frames 28~61 

2nd
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
700 DOWN -- H/L H YES
 Notes: Normal/Special/Super Juggleable
--> 5 6 22
21 12
Wicked Chew or
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
500 -5 -5 H/L H NO
 Notes: Chainable into Nine Scars Maker or Rusting Eight Combos
15 3 9 10 10 Cancel Frames 4~37 
^Chain Window -->
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
600 -10 -10 H/L H NO
 Notes: Chainable into Nine Scars Maker or Rusting Eight Combos
18 4 12 12 10 Cancel Frames 4~46 
^Chain Window -->
Nine Scars Maker After Wicked Chew
ANY
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
600 -2 -11 H/L H NO
 Notes: Chainable into Seven Hurting Combos or Rusting Eight Combos
8 3 9 4 13 Cancel Frames 1~24 
^Chain -->
Rusting Eight Combos After Wicked Chew
After Nine Scars Maker
ANY
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
900 S.DOWN -7 H H NO
 Notes: Chains into Finishing Slash only if performed directly after Wicked Chew
16 4 12 10 Cancel Frames 1~32 
^Chain Window -->
Seven Hurting Combos After Nine Scars Maker or Rusting Eight Combos
ANY
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
700 DOWN -20 H/L H LATE
 Notes: Chains from R.Eight Combos only in Wicked Chew-->R.Eight Combos Chain
12 8 27
17 16 In Air Frames 14~31 
Finishing Slash After Rusting Eight Combos
ANY
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1300 S.DOWN -21 H/L H NO
 Notes: Hits Opponent on the Ground
15 4 36

Poison Gnawfest
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
700 -11 -11 H/L H NO
 Notes: Chains into Crime Gnawfest; Upper Body Autoguard
20 3 3 12 17 Cancel Frames 6~38 
4  ^Chain --> Autoguard Frames 13~16 
Crime Gnawfest After Poison Gnawfest
ANY
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
700 +1 -8 H/L H NO
 Notes: Chains into Punishment Gnawfest
8 3 3 3 14 Cancel Frames 1~17 
^Chain -->
Punishment Gnawfest After Crime Gnawfest
ANY
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
500+300 DOWN -36 H/L H LATE
 Notes: --
8 4 10 41
38 12 In Air Frames 13~51 

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Super Moves

Serpent Wave
LV
1
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
2500 S.DOWN -20 H/L H NO
 Notes: Chargeable
5 1 15~60 53
9
LV
2
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
3700 S.DOWN -17 H/L H NO
 Notes: Chargeable
5 1 15~60 53
15
LV
3
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
4500~5700 S.DOWN -14 H/L H NO
 Notes: Chargeable; Charging state does 400×(0~3) Damage
5 1 15~60 53
23
Final Showdown
LV
1
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
2800 S.DOWN -17 H/L H NO
 Notes: --
5 8 19 5 2 5 2 5 2 10 6 35
9
LV
2
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
4400 S.DOWN -12 H/L H NO
 Notes: --
5 8 19 5 2 5 2 5 2 10 6 30
15
LV
3
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
5800 S.DOWN -12 H/L H NO
 Notes: --
5 8 19 5 2 5 2 5 2 10 6 30
23

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