Character Profiles
Kyosuke
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Character Profile
Kyosuke is a part of Taiyo High School's morals committee. When a member of the school's staff disappeared, Kyosuke, along with his classmates Batsu and Hinata, travelled from school to school, beating up opponents along the way to help solve the mystery of the kidnapping. Ultimately, they reached Justice High School, where the true culprit behind the kidnapping was revealed. Kyosuke himself was responsible, but only because his evil twin brother Hyo Imawano had controlled his mind. Upon defeating Hyo, Kyosuke and his companions realized the true strength of their friendship.
Official Character Art - Click for Full Size
Vital Stats
| Name: |
Kyosuke Kagami |
| Country of Origin: |
Japan |
| Game of Origin: |
Rival Schools/Project Justice |
| Height: |
182cm/6'0" |
| Weight: |
66kg/145lbs |
| Measurements: |
B37-W30-H31 |
| Birthday: |
April 4 |
| Blood Type: |
B |
Character Stratagies
The odd thing about Kyosuke is that he needs to rely on his special moves more than any other character in the game, since he has poor normals. His crazy fireball can keep anyone pinned in the corner, especially if they can't roll. He also has the unique ability to perform MvC2-style air combos off his kick launcher command move. The only problem with all of these quirks in his game is the fact that specials are slow coming out, and unless the opponent is down and in the corner, he'll have a hard time getting anything useful done.
Computer AI Routine
Analysis coming soon...
Special Intros
Kyosuke is one of the few characters that does not have a special introduction. However, Benimaru will say something different to Kyosuke when the two of them meet.
Character Color Choices
Command List and Frame Data
Normal Moves
System Data and Throw Data
Command and Special Moves
Super Moves
Normal Moves
| Standing Close |
| Jab |
 |
|
| Strong |
 |
|
| Fierce |
 |
|
| DAMAGE |
400 |
DAMAGE |
800 |
DAMAGE |
1200,1100 |
| HIT ADV |
+6 |
HIT ADV |
-1 |
HIT ADV |
-10 |
| BLK ADV |
+6 |
BLK ADV |
-1 |
BLK ADV |
-10 |
| BLOCK |
H/L |
BLOCK |
H/L |
BLOCK |
H/L |
| PARRY |
H/L |
PARRY |
H |
PARRY |
H |
| RAPID FIRE |
O |
RAPID FIRE |
X |
RAPID FIRE |
X,X |
| SP.CANCEL |
O |
SP.CANCEL |
O |
SP.CANCEL |
O,X |
| S.CANCEL |
O |
S.CANCEL |
O |
S.CANCEL |
O,O |
|
|
|
|
|
| Short |
 |
|
| Forward |
 |
|
| Roundhouse |
 |
|
| DAMAGE |
500 |
DAMAGE |
900 |
DAMAGE |
1200 |
| HIT ADV |
+2 |
HIT ADV |
-4 |
HIT ADV |
+2 |
| BLK ADV |
+2 |
BLK ADV |
-4 |
BLK ADV |
+2 |
| BLOCK |
H/L |
BLOCK |
H/L |
BLOCK |
H/L |
| PARRY |
H/L |
PARRY |
H |
PARRY |
H |
| RAPID FIRE |
X |
RAPID FIRE |
X |
RAPID FIRE |
X |
| SP.CANCEL |
O |
SP.CANCEL |
O |
SP.CANCEL |
X |
| S.CANCEL |
O |
S.CANCEL |
O |
S.CANCEL |
X |
|
|
|
|
|
| Standing Far |
| Jab |
 |
|
| Strong |
 |
|
| Fierce |
 |
|
| DAMAGE |
400 |
DAMAGE |
1000 |
DAMAGE |
1400 |
| HIT ADV |
-1 |
HIT ADV |
-3 |
HIT ADV |
-10 |
| BLK ADV |
-1 |
BLK ADV |
-3 |
BLK ADV |
-10 |
| BLOCK |
H/L |
BLOCK |
H/L |
BLOCK |
H/L |
| PARRY |
H/L |
PARRY |
H |
PARRY |
H |
| RAPID FIRE |
X |
RAPID FIRE |
X |
RAPID FIRE |
X |
| SP.CANCEL |
X |
SP.CANCEL |
X |
SP.CANCEL |
O |
| S.CANCEL |
O |
S.CANCEL |
O |
S.CANCEL |
O |
|
|
|
|
|
| Short |
 |
|
| Forward |
 |
|
| Roundhouse |
 |
|
| DAMAGE |
400 |
DAMAGE |
800 |
DAMAGE |
1200 |
| HIT ADV |
-1 |
HIT ADV |
-- |
HIT ADV |
+2 |
| BLK ADV |
-1 |
BLK ADV |
-- |
BLK ADV |
+2 |
| BLOCK |
H/L |
BLOCK |
H/L |
BLOCK |
H/L |
| PARRY |
H/L |
PARRY |
H |
PARRY |
H |
| RAPID FIRE |
X |
RAPID FIRE |
X |
RAPID FIRE |
X |
| SP.CANCEL |
X |
SP.CANCEL |
X |
SP.CANCEL |
X |
| S.CANCEL |
O |
S.CANCEL |
O |
S.CANCEL |
X |
|
|
|
|
|
| Crouching |
| Jab |
  |
|
| Strong |
  |
|
| Fierce |
  |
|
| DAMAGE |
200 |
DAMAGE |
700 |
DAMAGE |
1200 |
| HIT ADV |
+3 |
HIT ADV |
-5 |
HIT ADV |
-11 |
| BLK ADV |
+3 |
BLK ADV |
-5 |
BLK ADV |
-11 |
| BLOCK |
H/L |
BLOCK |
H/L |
BLOCK |
H/L |
| PARRY |
H/L |
PARRY |
H/L |
PARRY |
H/L |
| RAPID FIRE |
O |
RAPID FIRE |
X |
RAPID FIRE |
X |
| SP.CANCEL |
O |
SP.CANCEL |
O |
SP.CANCEL |
O |
| S.CANCEL |
O |
S.CANCEL |
O |
S.CANCEL |
O |
|
|
|
|
|
| Short |
  |
|
| Forward |
  |
|
| Rndhouse |
  |
|
| DAMAGE |
300 |
DAMAGE |
800 |
DAMAGE |
1100 |
| HIT ADV |
+2 |
HIT ADV |
-1 |
HIT ADV |
DOWN |
| BLK ADV |
+2 |
BLK ADV |
-1 |
BLK ADV |
-11 |
| BLOCK |
L |
BLOCK |
L |
BLOCK |
L |
| PARRY |
L |
PARRY |
L |
PARRY |
L |
| RAPID FIRE |
X |
RAPID FIRE |
X |
RAPID FIRE |
X |
| SP.CANCEL |
O |
SP.CANCEL |
X |
SP.CANCEL |
X |
| S.CANCEL |
O |
S.CANCEL |
O |
S.CANCEL |
X |
|
|
|
|
|
| Jumping (Straight Up) |
| Jab |
  |
|
| Strong |
  |
|
| Fierce |
  |
|
| DAMAGE |
200 |
DAMAGE |
400 |
DAMAGE |
600 |
| HIT ADV |
-- |
HIT ADV |
-- |
HIT ADV |
-- |
| BLK ADV |
-- |
BLK ADV |
-- |
BLK ADV |
-- |
| BLOCK |
H |
BLOCK |
H |
BLOCK |
H |
| PARRY |
H |
PARRY |
H |
PARRY |
H |
| SP.CANCEL |
-- |
SP.CANCEL |
-- |
SP.CANCEL |
-- |
| S.CANCEL |
-- |
S.CANCEL |
-- |
S.CANCEL |
-- |
|
|
|
|
|
| Short |
  |
|
| Forward |
  |
|
| Rndhouse |
  |
|
| DAMAGE |
200 |
DAMAGE |
400 |
DAMAGE |
600 |
| HIT ADV |
-- |
HIT ADV |
-- |
HIT ADV |
-- |
| BLK ADV |
-- |
BLK ADV |
-- |
BLK ADV |
-- |
| BLOCK |
H |
BLOCK |
H |
BLOCK |
H |
| PARRY |
H |
PARRY |
H |
PARRY |
H |
| SP.CANCEL |
-- |
SP.CANCEL |
-- |
SP.CANCEL |
-- |
| S.CANCEL |
-- |
S.CANCEL |
-- |
S.CANCEL |
-- |
|
|
|
|
|
| Jumping (Diagonal) |
| Jab |
  |
|
| Strong |
  |
|
| Fierce |
  |
|
| DAMAGE |
200 |
DAMAGE |
400 |
DAMAGE |
600 |
| HIT ADV |
-- |
HIT ADV |
-- |
HIT ADV |
-- |
| BLK ADV |
-- |
BLK ADV |
-- |
BLK ADV |
-- |
| BLOCK |
H |
BLOCK |
H |
BLOCK |
H |
| PARRY |
H |
PARRY |
H |
PARRY |
H |
| SP.CANCEL |
-- |
SP.CANCEL |
-- |
SP.CANCEL |
-- |
| S.CANCEL |
-- |
S.CANCEL |
-- |
S.CANCEL |
-- |
|
|
|
|
|
| Short |
  |
|
| Forward |
  |
|
| Rndhouse |
  |
|
| DAMAGE |
200 |
DAMAGE |
400 |
DAMAGE |
600 |
| HIT ADV |
-- |
HIT ADV |
-- |
HIT ADV |
-- |
| BLK ADV |
-- |
BLK ADV |
-- |
BLK ADV |
-- |
| BLOCK |
H |
BLOCK |
H |
BLOCK |
H |
| PARRY |
H |
PARRY |
H |
PARRY |
H |
| SP.CANCEL |
-- |
SP.CANCEL |
-- |
SP.CANCEL |
-- |
| S.CANCEL |
-- |
S.CANCEL |
-- |
S.CANCEL |
-- |
|
|
|
|
|
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System Data
Dodge Attack |
 |
|
Dodge Attack |
 |
|
Counter Attack |

 |
|
| SAME AS |
cl.HP |
SAME AS |
HK |
SAME AS |
MP Shadow Kick |
| DAMAGE |
1200 |
DAMAGE |
1200 |
DAMAGE |
600 |
| HIT ADV |
-10 |
HIT ADV |
DOWN |
HIT ADV |
DOWN |
| BLK ADV |
-10 |
BLK ADV |
+2 |
BLK ADV |
-35 |
| BLOCK |
H/L |
BLOCK |
H/L |
BLOCK |
H/L |
| PARRY |
H |
PARRY |
H |
PARRY |
H |
| CANCELS |
X/O/O |
CANCELS |
X/X/X |
|
|
|
|
|
| Roll |
  |
|
|
| DISTANCE |
117px |
ACTION |
Turns Back, Adjusts Eyeglasses |
|
|
|
Throw Data
|
|
|
| DAMAGE |
1700 |
DAMAGE |
1900 |
| MASHABLE |
NO |
MASHABLE |
NO |
| RANGE |
52px |
RANGE |
52px |
| ON HIT |
DOWN |
ON HIT |
DOWN |
|
|
|
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Command & Special Moves
| Aerial Kick |
  |
|
  |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 600 |
DOWN |
-10 |
H/L |
H |
NO |
| Notes: Cancels X/X/X; Jump Cancellable into Air Attack Chain |
|
|
|
|
|
|
|
|
|
| Cross Cutter |
  |
|
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 700,800 |
-13 |
-14 |
H/L |
H |
YES |
| Notes: -- |
|
|
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 800 |
-15 |
-16 |
H/L |
H |
YES |
| Notes: -- |
|
|
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 800,900 |
DOWN |
-2 |
H/L |
H |
YES |
| Notes: -- |
|
|
|
|
|
|
|
|
|
| Lightning Upper |
  |
|
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 800 |
DOWN |
-2 |
H/L |
H |
NO |
| Notes: Chainable into Shadow Cut Kick Follow-Up |
| 11 |
|
23 |
|
15 |
|
3 |
Cancel Frames 34~49 |
|
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 800 |
DOWN |
-3 |
H/L |
H |
YES |
| Notes: Chainable into Shadow Cut Kick Follow-Up |
| 11 |
|
24 |
|
15 |
|
3 |
Cancel Frames 35~50 |
|
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 800 |
DOWN |
-4 |
H/L |
H |
YES |
| Notes: Chainable into Shadow Cut Kick Follow-Up |
| 11 |
|
24 |
|
16 |
|
3 |
Cancel Frames 35~51 |
|
|
|
|
|
|
|
|
| Shadow Cut Kick Follow-Up |
After Lightning Upper  |
|
ANY
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 400 |
DOWN |
-27 |
H/L |
H |
YES |
| Notes: -- |
|
|
|
|
|
|
|
|
|
| Shadow Wave |
In Air  |
|
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 1000 |
DOWN |
-14 |
H |
H |
YES |
| Notes: -- |
|
|
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 1100 |
DOWN |
-14 |
H |
H |
YES |
| Notes: -- |
|
|
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 1200 |
DOWN |
-14 |
H |
H |
YES |
| Notes: -- |
|
|
|
|
|
|
|
|
|
| Shadow Breaker |
  |
|
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 1200 |
DOWN |
-11 |
H |
H |
YES |
| Notes: -- |
|
|
1st
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 1300 |
DOWN |
-11 |
H |
H |
YES |
| Notes: -- |
|
|
1st
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 1400 |
DOWN |
-11 |
H |
H |
YES |
| Notes: -- |
|
|
|
|
|
|
|
|
|
| Shadow Cut Kick |
(In Air)  |
|
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 1300,600 |
DOWN |
-22 |
H/L |
H |
YES |
| Notes: -- |
|
33 |
12 |
In Air Frames 10~43 |
|
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 1400,700 |
DOWN |
-27 |
H/L |
H |
YES |
| Notes: -- |
|
38 |
12 |
In Air Frames 10~48 |
|
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 1500,800 |
DOWN |
-32 |
H/L |
H |
YES |
| Notes: -- |
|
43 |
12 |
In Air Frames 10~53 |
|
AIR
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 900 |
DOWN |
-14 |
H/L |
H |
YES |
| Notes: -- |
|
|
AIR
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 900 |
DOWN |
-21 |
H/L |
H |
YES |
| Notes: -- |
|
|
AIR
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 900 |
DOWN |
-29 |
H/L |
H |
YES |
| Notes: -- |
|
|
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Super Moves
|
|
LV 1 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 2000 |
S.DOWN |
-17 |
H/L |
H |
NO |
| Notes: -- |
|
|
LV 2 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 3000 |
S.DOWN |
-17 |
H/L |
H |
NO |
| Notes: -- |
|
|
LV 3 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 4200 |
S.DOWN |
-17 |
H/L |
H |
NO |
| Notes: -- |
|
|
|
|
|
|
|
|
|
|
|
LV 1 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 1600 |
S.DOWN |
-15 |
H/L |
H |
NO |
| Notes: Jump Cancellable into Air Attack Chain |
|
|
LV 2 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 2400 |
S.DOWN |
+3 |
H/L |
H |
NO |
| Notes: Jump Cancellable into Air Attack Chain |
|
|
LV 3 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 4000 |
S.DOWN |
+21 |
H/L |
H |
NO |
| Notes: Jump Cancellable into Air Attack Chain |
|
|
|
|
|
|
|
|
|
| Super Shadow Kick |
(In Air)   |
|
LV 1 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 2400 |
S.DOWN |
-39 |
H/L |
H |
NO |
| Notes: Chainable into Shadow Cut Kick after Super |
| 4 |
|
7 |
2 |
35 |
21 |
19 |
|
Landing |
|
18 |
|
| 8 |
|
17 |
|
In Air Frames: |
12~29, 49~Land. |
|
LV 2 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 2400 |
S.DOWN |
+3 |
H/L |
H |
NO |
| Notes: Chainable into Shadow Cut Kick after Super |
| 4 |
|
7 |
2 |
|
1 |
35 |
2 |
|
1 |
|
1 |
20 |
|
Landing |
|
18 |
|
| 14 |
17 |
|
|
In Air |
Frames 12~29, 50~Land. |
|
LV 3 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 4000 |
S.DOWN |
+21 |
H/L |
H |
NO |
| Notes: Chainable into Shadow Cut Kick after Super |
| 4 |
|
7 |
2 |
|
1 |
|
1 |
37 |
2 |
|
1 |
|
1 |
|
2 |
18 |
|
Landing |
|
18 |
|
| 22 |
|
|
In Air |
Frames 12~29, 53~Land. |
|
AIR LV 1 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 2200 |
S.DOWN |
-84 |
H/L |
H |
NO |
| Notes: Chainable into Shadow Cut Kick after Super |
| In Air |
|
4 |
|
4 |
4 |
26 |
6 |
|
4 |
26 |
|
Landing |
|
18 |
|
|
|
8 |
|
In Air Frames 0~Landing |
|
AIR LV 2 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 3400 |
S.DOWN |
-88 |
H/L |
H |
NO |
| Notes: Chainable into Shadow Cut Kick after Super |
| In Air |
|
4 |
|
4 |
4 |
|
4 |
25 |
2 |
|
2 |
|
4 |
33 |
|
Landing |
|
18 |
|
|
|
16 |
In Air Frames 0~Landing |
|
|
AIR LV 3 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 4900 |
S.DOWN |
-95 |
H/L |
H |
NO |
| Notes: Chainable into Shadow Cut Kick after Super |
| In Air |
|
4 |
|
4 |
4 |
|
2 |
|
4 |
26 |
2 |
|
2 |
|
2 |
|
5 |
37 |
(( |
|
|
Landing |
|
18 |
|
|
22 |
In Air Frames 0~Landing |
|
|
|
|
|
|
|
|
|
| Final Symphony Remix |
Lv3&MAX Only   |
|
LV 3 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 6300 |
QUICK UP |
-19 |
H/L |
H |
NO |
| Notes: -- |
|
|
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