Character Profiles

Kyosuke

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Character Profile

Kyosuke is a part of Taiyo High School's morals committee. When a member of the school's staff disappeared, Kyosuke, along with his classmates Batsu and Hinata, travelled from school to school, beating up opponents along the way to help solve the mystery of the kidnapping. Ultimately, they reached Justice High School, where the true culprit behind the kidnapping was revealed. Kyosuke himself was responsible, but only because his evil twin brother Hyo Imawano had controlled his mind. Upon defeating Hyo, Kyosuke and his companions realized the true strength of their friendship.



Official Character Art - Click for Full Size

Vital Stats

Name: Kyosuke Kagami
Country of Origin: Japan
Game of Origin: Rival Schools/Project Justice
Height: 182cm/6'0"
Weight: 66kg/145lbs
Measurements: B37-W30-H31
Birthday: April 4
Blood Type: B

Character Stratagies

The odd thing about Kyosuke is that he needs to rely on his special moves more than any other character in the game, since he has poor normals. His crazy fireball can keep anyone pinned in the corner, especially if they can't roll. He also has the unique ability to perform MvC2-style air combos off his kick launcher command move. The only problem with all of these quirks in his game is the fact that specials are slow coming out, and unless the opponent is down and in the corner, he'll have a hard time getting anything useful done.

Computer AI Routine

Analysis coming soon...

Special Intros

Kyosuke is one of the few characters that does not have a special introduction. However, Benimaru will say something different to Kyosuke when the two of them meet.


Character Color Choices




Command List and Frame Data

Normal Moves
System Data and Throw Data
Command and Special Moves
Super Moves

Normal Moves

Standing Close
Jab
Strong
Fierce
DAMAGE 400 DAMAGE 800 DAMAGE 1200,1100
HIT ADV +6 HIT ADV -1 HIT ADV -10
BLK ADV +6 BLK ADV -1 BLK ADV -10
BLOCK H/L BLOCK H/L BLOCK H/L
PARRY H/L PARRY H PARRY H
RAPID FIRE O RAPID FIRE X RAPID FIRE X,X
SP.CANCEL O SP.CANCEL O SP.CANCEL O,X
S.CANCEL O S.CANCEL O S.CANCEL O,O
2 4 7
6 4 17
5 4 30
Short
Forward
Roundhouse
DAMAGE 500 DAMAGE 900 DAMAGE 1200
HIT ADV +2 HIT ADV -4 HIT ADV +2
BLK ADV +2 BLK ADV -4 BLK ADV +2
BLOCK H/L BLOCK H/L BLOCK H/L
PARRY H/L PARRY H PARRY H
RAPID FIRE X RAPID FIRE X RAPID FIRE X
SP.CANCEL O SP.CANCEL O SP.CANCEL X
S.CANCEL O S.CANCEL O S.CANCEL X
4 2 13
3 2 22
12 4 22
Standing Far
Jab
Strong
Fierce
DAMAGE 400 DAMAGE 1000 DAMAGE 1400
HIT ADV -1 HIT ADV -3 HIT ADV -10
BLK ADV -1 BLK ADV -3 BLK ADV -10
BLOCK H/L BLOCK H/L BLOCK H/L
PARRY H/L PARRY H PARRY H
RAPID FIRE X RAPID FIRE X RAPID FIRE X
SP.CANCEL X SP.CANCEL X SP.CANCEL O
S.CANCEL O S.CANCEL O S.CANCEL O
5 2 14
6 2 21
7 3 31
Short
Forward
Roundhouse
DAMAGE 400 DAMAGE 800 DAMAGE 1200
HIT ADV -1 HIT ADV -- HIT ADV +2
BLK ADV -1 BLK ADV -- BLK ADV +2
BLOCK H/L BLOCK H/L BLOCK H/L
PARRY H/L PARRY H PARRY H
RAPID FIRE X RAPID FIRE X RAPID FIRE X
SP.CANCEL X SP.CANCEL X SP.CANCEL X
S.CANCEL O S.CANCEL O S.CANCEL X
6 2 16
7 5 30
12 4 22
Crouching
Jab
Strong
Fierce
DAMAGE 200 DAMAGE 700 DAMAGE 1200
HIT ADV +3 HIT ADV -5 HIT ADV -11
BLK ADV +3 BLK ADV -5 BLK ADV -11
BLOCK H/L BLOCK H/L BLOCK H/L
PARRY H/L PARRY H/L PARRY H/L
RAPID FIRE O RAPID FIRE X RAPID FIRE X
SP.CANCEL O SP.CANCEL O SP.CANCEL O
S.CANCEL O S.CANCEL O S.CANCEL O
3 2 10
5 2 23
6 6 29
Short
Forward
Rndhouse
DAMAGE 300 DAMAGE 800 DAMAGE 1100
HIT ADV +2 HIT ADV -1 HIT ADV DOWN
BLK ADV +2 BLK ADV -1 BLK ADV -11
BLOCK L BLOCK L BLOCK L
PARRY L PARRY L PARRY L
RAPID FIRE X RAPID FIRE X RAPID FIRE X
SP.CANCEL O SP.CANCEL X SP.CANCEL X
S.CANCEL O S.CANCEL O S.CANCEL X
3 4 9
7 4 19
12 2 33
Jumping (Straight Up)
Jab
Strong
Fierce
DAMAGE 200 DAMAGE 400 DAMAGE 600
HIT ADV -- HIT ADV -- HIT ADV --
BLK ADV -- BLK ADV -- BLK ADV --
BLOCK H BLOCK H BLOCK H
PARRY H PARRY H PARRY H
SP.CANCEL -- SP.CANCEL -- SP.CANCEL --
S.CANCEL -- S.CANCEL -- S.CANCEL --
4 22
4 2
8 4
Short
Forward
Rndhouse
DAMAGE 200 DAMAGE 400 DAMAGE 600
HIT ADV -- HIT ADV -- HIT ADV --
BLK ADV -- BLK ADV -- BLK ADV --
BLOCK H BLOCK H BLOCK H
PARRY H PARRY H PARRY H
SP.CANCEL -- SP.CANCEL -- SP.CANCEL --
S.CANCEL -- S.CANCEL -- S.CANCEL --
4 18
5 12
9 6
Jumping (Diagonal)
Jab
Strong
Fierce
DAMAGE 200 DAMAGE 400 DAMAGE 600
HIT ADV -- HIT ADV -- HIT ADV --
BLK ADV -- BLK ADV -- BLK ADV --
BLOCK H BLOCK H BLOCK H
PARRY H PARRY H PARRY H
SP.CANCEL -- SP.CANCEL -- SP.CANCEL --
S.CANCEL -- S.CANCEL -- S.CANCEL --
4 22
4 2
8 4
Short
Forward
Rndhouse
DAMAGE 200 DAMAGE 400 DAMAGE 600
HIT ADV -- HIT ADV -- HIT ADV --
BLK ADV -- BLK ADV -- BLK ADV --
BLOCK H BLOCK H BLOCK H
PARRY H PARRY H PARRY H
SP.CANCEL -- SP.CANCEL -- SP.CANCEL --
S.CANCEL -- S.CANCEL -- S.CANCEL --
4 18
5 12
9 6

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System Data

Dodge
Attack
Dodge
Attack
Counter
Attack

SAME AS cl.HP SAME AS HK SAME AS MP Shadow Kick
DAMAGE 1200 DAMAGE 1200 DAMAGE 600
HIT ADV -10 HIT ADV DOWN HIT ADV DOWN
BLK ADV -10 BLK ADV +2 BLK ADV -35
BLOCK H/L BLOCK H/L BLOCK H/L
PARRY H PARRY H PARRY H
CANCELS X/O/O CANCELS X/X/X
5 2 57
5 38 In Air Frames 6~44
5 4 30
12 4 22
Roll
Taunt START
DISTANCE 117px ACTION Turns Back, Adjusts Eyeglasses
27 2 3
Coming Soon


Throw Data

Punch
Throw
   
Kick
Throw
   
DAMAGE 1700 DAMAGE 1900
MASHABLE NO MASHABLE NO
RANGE 52px RANGE 52px
ON HIT DOWN ON HIT DOWN
3 1 13
5 1 13

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Command & Special Moves

Aerial Kick
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
600 DOWN -10 H/L H NO
 Notes: Cancels X/X/X; Jump Cancellable into Air Attack Chain
5 5 32

Cross Cutter
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
700,800 -13 -14 H/L H YES
 Notes: --
16 48

DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
800 -15 -16 H/L H YES
 Notes: --
16 50

DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
800,900 DOWN -2 H/L H YES
 Notes: --
16 52

Lightning Upper
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
800 DOWN -2 H/L H NO
 Notes: Chainable into Shadow Cut Kick Follow-Up
11 23 15 3 Cancel Frames 34~49 
^Chain-->
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
800 DOWN -3 H/L H YES
 Notes: Chainable into Shadow Cut Kick Follow-Up
11 24 15 3 Cancel Frames 35~50 
^Chain-->
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
800 DOWN -4 H/L H YES
 Notes: Chainable into Shadow Cut Kick Follow-Up
11 24 16 3 Cancel Frames 35~51 
^Chain-->
Shadow Cut Kick Follow-Up After Lightning Upper
ANY
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
400 DOWN -27 H/L H YES
 Notes: --
9 2 49
48 12
In Air Frames 0~48 
Shadow Wave In Air
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1000 DOWN -14 H H YES
 Notes: --
In Air 8 Landing 18
In Air Frames 0~Landing 
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1100 DOWN -14 H H YES
 Notes: --
In Air 8 Landing 18
In Air Frames 0~Landing 
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1200 DOWN -14 H H YES
 Notes: --
In Air 8 Landing 18
In Air Frames 0~Landing 
Shadow Breaker
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1200 DOWN -11 H H YES
 Notes: --
30 4 31
35 24 In Air Frames 6~41 
1st
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1300 DOWN -11 H H YES
 Notes: --
30 4 31
35 24 In Air Frames 6~41 
1st
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1400 DOWN -11 H H YES
 Notes: --
30 4 31
35 24 In Air Frames 6~41 
Shadow Cut Kick (In Air)
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1300,600 DOWN -22 H/L H YES
 Notes: --
9 2 44
33 12 In Air Frames 10~43 
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1400,700 DOWN -27 H/L H YES
 Notes: --
9 2 49
38 12 In Air Frames 10~48 
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1500,800 DOWN -32 H/L H YES
 Notes: --
9 2 54
43 12 In Air Frames 10~53 
AIR
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
900 DOWN -14 H/L H YES
 Notes: --
In Air 7 2 Landing 12
In Air Frames 0~Landing 
AIR
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
900 DOWN -21 H/L H YES
 Notes: --
In Air 7 2 Landing 12
In Air Frames 0~Landing 
AIR
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
900 DOWN -29 H/L H YES
 Notes: --
In Air 7 2 Landing 12
In Air Frames 0~Landing 

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Super Moves

Super Cross Cutter
LV
1
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
2000 S.DOWN -17 H/L H NO
 Notes: --
4 4 54
8
LV
2
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
3000 S.DOWN -17 H/L H NO
 Notes: --
4 4 54
14
LV
3
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
4200 S.DOWN -17 H/L H NO
 Notes: --
4 4 54
22
Super Lightning Upper
LV
1
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1600 S.DOWN -15 H/L H NO
 Notes: Jump Cancellable into Air Attack Chain
4 10 74
8
LV
2
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
2400 S.DOWN +3 H/L H NO
 Notes: Jump Cancellable into Air Attack Chain
4 10 74
14
LV
3
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
4000 S.DOWN +21 H/L H NO
 Notes: Jump Cancellable into Air Attack Chain
4 10 74
22
Super Shadow Kick (In Air)
LV
1
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
2400 S.DOWN -39 H/L H NO
 Notes: Chainable into Shadow Cut Kick after Super
4 7 2 35 21 19 Landing 18
8 17 In Air Frames:  12~29, 49~Land. 
LV
2
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
2400 S.DOWN +3 H/L H NO
 Notes: Chainable into Shadow Cut Kick after Super
4 7 2 1 35 2 1 1 20 Landing 18
14 17 In Air  Frames 12~29, 50~Land. 
LV
3
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
4000 S.DOWN +21 H/L H NO
 Notes: Chainable into Shadow Cut Kick after Super
4 7 2 1 1 37 2 1 1 2 18 Landing 18
22 In Air  Frames 12~29, 53~Land. 
AIR
LV
1
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
2200 S.DOWN -84 H/L H NO
 Notes: Chainable into Shadow Cut Kick after Super
In Air 4 4 4 26 6 4 26 Landing 18
8 In Air Frames 0~Landing 
AIR
LV
2
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
3400 S.DOWN -88 H/L H NO
 Notes: Chainable into Shadow Cut Kick after Super
In Air 4 4 4 4 25 2 2 4 33 Landing 18
16 In Air Frames 0~Landing 
AIR
LV
3
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
4900 S.DOWN -95 H/L H NO
 Notes: Chainable into Shadow Cut Kick after Super
In Air 4 4 4 2 4 26 2 2 2 5 37 (( Landing 18
22 In Air Frames 0~Landing 
Final Symphony Remix Lv3&MAX Only
LV
3
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
6300 QUICK UP -19 H/L H NO
 Notes: --
4 4 4 39
22

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