Character Profiles
Maki
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Character Profile
Maki, like her best friend Guy, is an aspiring Bushin fighter. One day, however, the Mad Gear gang kidnapped her sister Rena (who is also Guy's fianceč) and their father, the Bushin master Genryusai. With the help of Metro City Mayor Mike Haggar and his friend Carlos, they travel to Hong Kong to rescue her family and stop Mad Gear. After the day is saved, Maki sets out on a quest to search for Guy, who has disappeared. She's looking for him so that they can decide between each other which one of them is best suited to become the next Bushin master, although Maki doesn't know that Guy has already taken the role.
Maki just about sums up the word "bitch." She loves fighting, she curses at others, and is very arrogant about her beauty. You wouldn't think that someone like this would be well-suited to become the master of an ancient fighting style, but she is very skilled in the Bushin ways.
Official Character Art - Click for Full Size
Vital Stats
| Name: |
Maki |
| Country of Origin: |
Japan |
| Game of Origin: |
Final Fight 2 |
| Discipline: |
Bushin Ninja Style w/ Tonfa |
| Birthday: |
August 28 |
| Measurements: |
B33-W24-H35 |
| Height: |
169cm/5'6" |
| Weight: |
52kg/114lbs |
| Blood Type: |
B |
Character Strategies
Maki's biggest asset is deception. The key to using Maki is to keep moving around and not let the opponent rest. After confusing them with runs and wall moves, a quick run-in attack can catch foes off-balance. Her 720 is invaluable for some free damage, and is bufferable during her Hayagake command runs. Landing a Lv3 Tesshinhou also deals out big-money damage. Her Reppukyaku is virtually unstoppable, and well worth the little life she'll have to give up to use it.
Computer AI Routine
Maki will mostly use her Genko punches and Hayagake runs, especially when close to you. She normally doesn't jump or slide out of the run until you react to it, so it's really easy to throw her out of it or jump out of the way. She has a pretty common attack chain, where she starts with a jab, then a strong, then a fierce. Look out for that, then punish it.
Special Intros
Yamazaki
Maki bends over and asks something of Yamazaki. In return, he stretches his neck around wondering why Maki asked such a silly thing.
Todo
Todo does his standard intro, as Maki looks unimpressed. Maki utters something to Todo as if she doesn't take him seriously at all.
Character Color Choices
Frame Data and Command List
Normal Moves
System Data and Throw Data
Command and Special Moves
Super Moves
Normal Moves
| Standing Close |
| Jab |
 |
|
| Strong |
 |
|
| Fierce |
 |
|
| DAMAGE |
300 |
DAMAGE |
800 |
DAMAGE |
1100 |
| HIT ADV |
+3 |
HIT ADV |
+5 |
HIT ADV |
-8 |
| BLK ADV |
+3 |
BLK ADV |
+5 |
BLK ADV |
-8 |
| BLOCK |
H/L |
BLOCK |
H/L |
BLOCK |
H/L |
| PARRY |
H |
PARRY |
H |
PARRY |
H |
| RAPID FIRE |
O |
RAPID FIRE |
X |
RAPID FIRE |
X |
| SP.CANCEL |
O |
SP.CANCEL |
O |
SP.CANCEL |
O |
| S.CANCEL |
O |
S.CANCEL |
O |
S.CANCEL |
O |
|
|
|
|
|
| Short |
 |
|
| Forward |
 |
|
| Roundhouse |
 |
|
| DAMAGE |
400 |
DAMAGE |
700 |
DAMAGE |
1200 |
| HIT ADV |
+3 |
HIT ADV |
-1 |
HIT ADV |
-11 |
| BLK ADV |
+3 |
BLK ADV |
-1 |
BLK ADV |
-11 |
| BLOCK |
H/L |
BLOCK |
H/L |
BLOCK |
H/L |
| PARRY |
H/L |
PARRY |
H |
PARRY |
H |
| RAPID FIRE |
X |
RAPID FIRE |
X |
RAPID FIRE |
X |
| SP.CANCEL |
X |
SP.CANCEL |
O |
SP.CANCEL |
X |
| S.CANCEL |
O |
S.CANCEL |
O |
S.CANCEL |
O |
|
|
|
|
|
| Standing Far |
| Jab |
 |
|
| Strong |
 |
|
| Fierce |
 |
|
| DAMAGE |
300 |
DAMAGE |
900 |
DAMAGE |
1200 |
| HIT ADV |
+3 |
HIT ADV |
-4 |
HIT ADV |
-14 |
| BLK ADV |
+3 |
BLK ADV |
-4 |
BLK ADV |
-14 |
| BLOCK |
H/L |
BLOCK |
H/L |
BLOCK |
H/L |
| PARRY |
H |
PARRY |
H |
PARRY |
H |
| RAPID FIRE |
O |
RAPID FIRE |
X |
RAPID FIRE |
X |
| SP.CANCEL |
O |
SP.CANCEL |
X |
SP.CANCEL |
X |
| S.CANCEL |
O |
S.CANCEL |
O |
S.CANCEL |
O |
|
|
|
|
|
| Short |
 |
|
| Forward |
 |
|
| Roundhouse |
 |
|
| DAMAGE |
400 |
DAMAGE |
800 |
DAMAGE |
1100 |
| HIT ADV |
+3 |
HIT ADV |
0 |
HIT ADV |
-3 |
| BLK ADV |
+3 |
BLK ADV |
0 |
BLK ADV |
-3 |
| BLOCK |
H/L |
BLOCK |
H/L |
BLOCK |
H/L |
| PARRY |
H/L |
PARRY |
H |
PARRY |
H |
| RAPID FIRE |
X |
RAPID FIRE |
X |
RAPID FIRE |
X |
| SP.CANCEL |
X |
SP.CANCEL |
X |
SP.CANCEL |
X |
| S.CANCEL |
O |
S.CANCEL |
O |
S.CANCEL |
O |
|
|
|
|
|
| Crouching |
| Jab |
  |
|
| Strong |
  |
|
| Fierce |
  |
|
| DAMAGE |
300 |
DAMAGE |
900 |
DAMAGE |
1000 |
| HIT ADV |
+3 |
HIT ADV |
+7 |
HIT ADV |
-1 |
| BLK ADV |
+3 |
BLK ADV |
+7 |
BLK ADV |
-1 |
| BLOCK |
H/L |
BLOCK |
L |
BLOCK |
H/L |
| PARRY |
H/L |
PARRY |
L |
PARRY |
H/L |
| RAPID FIRE |
O |
RAPID FIRE |
X |
RAPID FIRE |
X |
| SP.CANCEL |
O |
SP.CANCEL |
O |
SP.CANCEL |
X |
| S.CANCEL |
O |
S.CANCEL |
O |
S.CANCEL |
O |
|
|
|
|
|
| Short |
  |
|
| Forward |
  |
|
| Rndhouse |
  |
|
| DAMAGE |
300 |
DAMAGE |
800 |
DAMAGE |
1100 |
| HIT ADV |
+4 |
HIT ADV |
0 |
HIT ADV |
DOWN |
| BLK ADV |
+4 |
BLK ADV |
0 |
BLK ADV |
-7 |
| BLOCK |
L |
BLOCK |
L |
BLOCK |
L |
| PARRY |
L |
PARRY |
L |
PARRY |
L |
| RAPID FIRE |
X |
RAPID FIRE |
X |
RAPID FIRE |
X |
| SP.CANCEL |
O |
SP.CANCEL |
X |
SP.CANCEL |
X |
| S.CANCEL |
O |
S.CANCEL |
O |
S.CANCEL |
O |
|
|
|
|
|
| Jumping (Straight Up) |
| Jab |
  |
|
| Strong |
  |
|
| Fierce |
  |
|
| DAMAGE |
600 |
DAMAGE |
900 |
DAMAGE |
1200 |
| HIT ADV |
-- |
HIT ADV |
-- |
HIT ADV |
-- |
| BLK ADV |
-- |
BLK ADV |
-- |
BLK ADV |
-- |
| BLOCK |
H |
BLOCK |
H |
BLOCK |
H |
| PARRY |
H |
PARRY |
H |
PARRY |
H |
| SP.CANCEL |
O |
SP.CANCEL |
O |
SP.CANCEL |
X |
| S.CANCEL |
O |
S.CANCEL |
O |
S.CANCEL |
O |
|
|
|
|
|
| Short |
  |
|
| Forward |
  |
|
| Rndhouse |
  |
|
| DAMAGE |
500 |
DAMAGE |
800 |
DAMAGE |
1000 |
| HIT ADV |
-- |
HIT ADV |
-- |
HIT ADV |
-- |
| BLK ADV |
-- |
BLK ADV |
-- |
BLK ADV |
-- |
| BLOCK |
H |
BLOCK |
H |
BLOCK |
H |
| PARRY |
H |
PARRY |
H |
PARRY |
H |
| SP.CANCEL |
O |
SP.CANCEL |
X |
SP.CANCEL |
X |
| S.CANCEL |
O |
S.CANCEL |
O |
S.CANCEL |
O |
|
|
|
|
|
| Jumping (Diagonal) |
| Jab |
  |
|
| Strong |
  |
|
| Fierce |
  |
|
| DAMAGE |
600 |
DAMAGE |
900 |
DAMAGE |
1200 |
| HIT ADV |
-- |
HIT ADV |
-- |
HIT ADV |
-- |
| BLK ADV |
-- |
BLK ADV |
-- |
BLK ADV |
-- |
| BLOCK |
H |
BLOCK |
H |
BLOCK |
H |
| PARRY |
H |
PARRY |
H |
PARRY |
H |
| SP.CANCEL |
O |
SP.CANCEL |
O |
SP.CANCEL |
X |
| S.CANCEL |
O |
S.CANCEL |
O |
S.CANCEL |
O |
|
|
|
|
|
| Short |
  |
|
| Forward |
  |
|
| Rndhouse |
  |
|
| DAMAGE |
500 |
DAMAGE |
800 |
DAMAGE |
1100 |
| HIT ADV |
-- |
HIT ADV |
-- |
HIT ADV |
-- |
| BLK ADV |
-- |
BLK ADV |
-- |
BLK ADV |
-- |
| BLOCK |
H |
BLOCK |
H |
BLOCK |
H |
| PARRY |
H |
PARRY |
H |
PARRY |
H |
| SP.CANCEL |
O |
SP.CANCEL |
X |
SP.CANCEL |
X |
| S.CANCEL |
O |
S.CANCEL |
O |
S.CANCEL |
O |
|
|
|
|
|
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System Data
Dodge Attack |
 |
|
Dodge Attack |
 |
|
Counter Attack |

 |
|
| SAME AS |
HP |
SAME AS |
cl.MK |
SAME AS |
Reppukyaku |
| DAMAGE |
800 |
DAMAGE |
700 |
DAMAGE |
600 |
| HIT ADV |
DOWN |
HIT ADV |
-1 |
HIT ADV |
DOWN |
| BLK ADV |
-8 |
BLK ADV |
-1 |
BLK ADV |
-65 |
| BLOCK |
H/L |
BLOCK |
H/L |
BLOCK |
H/L |
| PARRY |
H |
PARRY |
H |
PARRY |
H |
| CANCELS |
X/X/X |
CANCELS |
X/O/O |
|
|
|
|
|
| Roll |
  |
|
|
| DISTANCE |
120px |
DAMAGE |
-- |
ACTION |
Hands on Knees |
|
|
|
Throw Data
|
|
|
| DAMAGE |
1600 |
DAMAGE |
200 × (3~19) |
| MASHABLE |
NO |
MASHABLE |
YES |
| RANGE |
60px |
RANGE |
52px |
| ON HIT |
DOWN |
ON HIT |
DOWN |
|
|
|
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Command & Special Moves
| Tonfa Airbrake |
In air  |
|
  |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 800 |
-- |
-- |
H |
H |
YES |
| Notes: Cancels X/X, Changes Jump Trajectory |
|
|
|
|
|
|
|
|
|
|
|
1st

 2nd |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 300+500 |
+4 |
+4 |
H/L |
H |
NO |
| Notes: Input MP during LP hitting frames |
|
|
 3rd |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 600 |
-7 |
-7 |
H/L |
H |
NO |
| Notes: Input HP during MP hitting frames |
|
|
 4th |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 700 |
-3 |
-3 |
H/L |
H |
NO |
| Notes: Input HK during HP hitting frames |
|
|

 4th |
DAMAGE |
THROW RANGE |
ON HIT |
| 1000 |
60px |
DOWN |
| Notes: Input d.HP during HP hitting frames and while in range (strict timing) |
|
|
|
|
|
|
|
|
|
| Genko |
  |
|
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 1100 |
DOWN |
-9 |
H/L |
H |
NO |
| Notes: -- |
|
|
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 1200 |
DOWN |
-9 |
H/L |
H |
NO |
| Notes: -- |
|
|
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 1300 |
DOWN |
-9 |
H/L |
H |
NO |
| Notes: -- |
|
|
|
|
|
|
|
|
|
|
|
1st
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| -- |
-- |
-- |
-- |
-- |
-- |
| Notes: Command Forward Run |
|
|
 2nd |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| -- |
-- |
-- |
-- |
-- |
-- |
| Notes: Stop Running |
|
|
 2nd |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 300+1000 |
DOWN |
-17 |
L |
L |
NO |
| Notes: Low-Hitting Slide |
|
|
 2nd |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 300+1300 |
DOWN |
-1 |
H |
H |
YES |
| Notes: Jumping Overhead, Hits Air-to-Air |
|
|
|
|
|
|
|
|
|
|
|
1st
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| -- |
-- |
-- |
-- |
-- |
-- |
| Notes: Command Reverse Run |
|
|
 2nd |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| -- |
-- |
-- |
-- |
-- |
-- |
| Notes: Stop Running |
|
|
 2nd |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| -- |
-- |
-- |
-- |
-- |
-- |
| Notes: Super Jump Forward, normal s.jump properties apply |
|
51 |
In Air Frames 10~Landing |
|
 2nd |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| -- |
-- |
-- |
-- |
-- |
-- |
| Notes: Super Jump Backward, normal s.jump properties apply |
|
51 |
In Air Frames 5~Landing |
|
|
|
|
|
|
|
|
| Tengu Daoshi |
In air   |
|
 |
DAMAGE |
THROW RANGE |
ON HIT |
| 500+1400 |
56px H, 70~82px V |
DOWN |
| Notes: -- |
|
|
 |
DAMAGE |
THROW RANGE |
ON HIT |
| 500+1500 |
52px H, 70~82px V |
DOWN |
| Notes: -- |
|
|
 |
DAMAGE |
THROW RANGE |
ON HIT |
| 500+1600 |
48px H, 70~82px V |
DOWN |
| Notes: -- |
|
|
|
|
|
|
|
|
|
| Hassoukyaku |
Against wall  or  |
|
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| -- |
-- |
-- |
-- |
-- |
-- |
| Notes: Wall Jump, normal jump properties apply |
|
|
 |
DAMAGE |
THROW RANGE |
ON HIT |
| 1300 |
42px H, 50~70px V |
DOWN |
| Notes: Opponent must be standing to connect (closer to wall) |
|
|
 |
DAMAGE |
THROW RANGE |
ON HIT |
| 1300 |
42px H, 50~70px V |
DOWN |
| Notes: Opponent must be standing to connect (further from wall) |
|
|
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| -- |
-- |
-- |
-- |
-- |
-- |
| Notes: Wall Stall, drops straight down |
|
|
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 1200 |
DOWN |
0 |
H |
H |
YES |
| Notes: Dive Kick, approx. 30 degrees down |
|
|
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 1200 |
DOWN |
0 |
H |
H |
YES |
| Notes: Dive Kick, approx. 45 degrees down |
|
|
|
|
|
|
|
|
|
| Reppukyaku |
 |
|
| ALL |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 1200 |
DOWN |
-66 |
H/L |
H |
NO |
| Notes: Consumes 600 Vital |
| 11 |
|
22 |
18 |
In Air Frames 60~82 |
|
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Super Moves
|
|
LV 1 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 2400 |
S.DOWN |
-26 |
4H/L+1L |
H |
NO |
| Notes: Final hit may hit high (1 frame) |
| 5 |
|
4 |
4 |
11 |
6 |
13 |
4 |
21 |
4 |
21 |
2 |
39 |
(( |
|
| 9 |
In Air Frames 94~116 |
22 |
18 |
|
LV 2 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 3200 |
S.DOWN |
-37 |
5H/L+1L |
H |
NO |
| Notes: Final hit may hit high (2 frames) |
| 5 |
|
4 |
4 |
11 |
6 |
13 |
4 |
21 |
4 |
17 |
4 |
27 |
(( |
|
3 |
49 |
(( |
|
| 15 |
In Air Frames 121~154 |
33 |
(( |
18 |
|
LV 3 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 5600 |
S.DOWN |
-47 |
7H/L+1L |
H |
NO |
| Notes: Final hit may hit high (3 frames) |
| 5 |
|
4 |
4 |
11 |
6 |
13 |
4 |
19 |
(( |
|
2 |
3 |
3 |
18 |
(( |
|
6 |
6 |
4 |
27 |
(( |
|
4 |
58 |
(( |
|
| 23 |
In Air Frames 136~179 |
42 |
(( |
19 |
|
|
|
|
|
|
|
|
|
|
LV 1 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 2200 |
S.DOWN |
-6 |
H/L |
H |
NO |
| Notes: Input any 2nd Kick to activate attack frames |
| 4 |
|
4 |
|
60 |
|
25 |
Cancel Frames 10~67  |
|
|
|
LV 2 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 3600 |
S.DOWN |
-6 |
H/L |
H |
NO |
| Notes: Input any 2nd Kick to activate attack frames |
| 4 |
|
4 |
|
60 |
|
25 |
Cancel Frames 10~67  |
|
|
|
LV 3 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 6600 |
S.DOWN |
-28 |
7H/L+1H |
H |
NO |
| Notes: Input any 2nd Kick to activate attack frames; Final hit is an overhead |
| 4 |
|
4 |
|
60 |
|
25 |
Cancel Frames 10~67  |
|
| --> |
|
8 |
3 |
|
3 |
|
3 |
|
3 |
|
3 |
|
3 |
|
1 |
14 |
4 |
48 |
|
|
|
|
|
|
|
|
|
| Ajaratengu |
(In air) 720+ |
|
LV 1 |
DAMAGE |
THROW RANGE |
ON HIT |
| 2900 |
58px |
S.DOWN |
| Notes: -- |
|
|
LV 2 |
DAMAGE |
THROW RANGE |
ON HIT |
| 4100 |
58px |
S.DOWN |
| Notes: -- |
|
|
LV 3 |
DAMAGE |
THROW RANGE |
ON HIT |
| 5900 |
58px |
S.DOWN |
| Notes: -- |
|
|
AIR LV 1 |
DAMAGE |
THROW RANGE |
ON HIT |
| 3200 |
56px H, 70~82px V |
S.DOWN |
| Notes: -- |
|
|
AIR LV 2 |
DAMAGE |
THROW RANGE |
ON HIT |
| 4500 |
52px H, 70~82px V |
S.DOWN |
| Notes: -- |
|
|
AIR LV 3 |
DAMAGE |
THROW RANGE |
ON HIT |
| 6300 |
48px H, 70~82px V |
S.DOWN |
| Notes: -- |
|
|
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