Character Profiles

Raiden

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Character Profile

Raiden is as big and as strong as they come. Finding no decent competition in his native Australia, he decided to come to America. He wound up in Southtown, and came to be under the employment of Geese Howard, serving as one of his bodyguards. He flattened all who threatened his boss with ease, and his ego got a little out of hand. It wasn't until the Bogard brothers came to town when he was defeated, and realized what a fool he was. To this day, he still respects Terry Bogard, and they've become friends out of respect for each other.



Official Character Art - Click for Full Size

Vital Stats

Name: Raiden (A.K.A. Big Bear)
Country of Origin: Australia
Game of Origin: Fatal Fury
Discipline: Wrestling
Height: 202cm/6'7"
Weight: 210kg/462lbs
Birthday: March 3
Blood Type: O

Character Stratagies

Raiden is unique in that he is a grappler-type that also has standard specials and supers. Unlike Zangief, he can land a high-damage super combo off a few jabs in his Crazy Train. Also unlike the Russian, his regular punch throw has a ridiculous 85px range, and his Lv3 720 is the farthest-reaching in the game. He plays like a faster, more agile version of Zangief, but because he doesn't have the same ranged pokes as him, Raiden needs to be closer more often to be effective.

Computer AI Routine

Watch out for his crouching roundhouse kick, because a CPU Raiden loves to stick it out. Also, be careful when a Poison Breath comes out, since he might follow it up with another if it's blocked. The move he abuses the most is the Giant Bomb. With all that invincibilty and priority, it's a move he relies on. Look out for it when waking up especially, because it stays out a very long time. Of course, he'll throw you too, so if he jumps in a bit too close, it's a good sign he wants to grab you.

Special Intros

Zangeif - Both are locked up in a grapple before the fight begins, and then the wrestling rivals hop into position to start the round.


Character Color Choices




Command List and Frame Data

Normal Moves
System Data and Throw Data
Command and Special Moves
Super Moves

Normal Moves

Standing Close
Jab
Strong
Fierce
DAMAGE 500 DAMAGE 1100 DAMAGE 1600
HIT ADV +1 HIT ADV +4 HIT ADV -8
BLK ADV +1 BLK ADV +4 BLK ADV -8
BLOCK H/L BLOCK H/L BLOCK H/L
PARRY H/L PARRY H PARRY H
RAPID FIRE X RAPID FIRE X RAPID FIRE X
SP.CANCEL O SP.CANCEL O SP.CANCEL X
S.CANCEL O S.CANCEL O S.CANCEL O
4 4 10
7 7 11
6 8 26
Short
Forward
Roundhouse
DAMAGE 600 DAMAGE 1100 DAMAGE 1400
HIT ADV +4 HIT ADV 0 HIT ADV -9
BLK ADV +4 BLK ADV 0 BLK ADV 0
BLOCK H/L BLOCK H/L BLOCK H/L
PARRY H/L PARRY H PARRY H
RAPID FIRE X RAPID FIRE X RAPID FIRE X
SP.CANCEL O SP.CANCEL X SP.CANCEL X
S.CANCEL O S.CANCEL O S.CANCEL X
3 6 7
6 8 14
14 8 16 In Air: 8~27
Standing Far
Jab
Strong
Fierce
DAMAGE 500 DAMAGE 1100 DAMAGE 1600
HIT ADV +1 HIT ADV -1 HIT ADV +5
BLK ADV +1 BLK ADV -1 BLK ADV +5
BLOCK H/L BLOCK H/L BLOCK H/L
PARRY H/L PARRY H PARRY H
RAPID FIRE X RAPID FIRE X RAPID FIRE X
SP.CANCEL O SP.CANCEL X SP.CANCEL X
S.CANCEL O S.CANCEL X S.CANCEL X
4 4 10
9 10 13
10 6 15
Short
Forward
Roundhouse
DAMAGE 500 DAMAGE 1000 DAMAGE 1400
HIT ADV +4 HIT ADV -2 HIT ADV -9
BLK ADV +4 BLK ADV -2 BLK ADV 0
BLOCK H/L BLOCK H/L BLOCK H/L
PARRY H/L PARRY H PARRY H
RAPID FIRE X RAPID FIRE X RAPID FIRE X
SP.CANCEL X SP.CANCEL X SP.CANCEL X
S.CANCEL O S.CANCEL X S.CANCEL X
6 6 7
9 10 14
14 8 18 In Air: 8~27
Crouching
Jab
Strong
Fierce
DAMAGE 300 DAMAGE 1000 DAMAGE 900+600
HIT ADV +5 HIT ADV -1 HIT ADV -8
BLK ADV +5 BLK ADV -1 BLK ADV -8
BLOCK H/L BLOCK H/L BLOCK H/L
PARRY H/L PARRY H/L PARRY H/L
RAPID FIRE O RAPID FIRE X RAPID FIRE X+X
SP.CANCEL O SP.CANCEL X SP.CANCEL X+X
S.CANCEL O S.CANCEL X S.CANCEL X+X
4 4 8
8 4 19
11 2 3 29
Short
Forward
Rndhouse
DAMAGE 400 DAMAGE 1000 DAMAGE 1300
HIT ADV -2 HIT ADV -2 HIT ADV DOWN
BLK ADV -2 BLK ADV -2 BLK ADV -8
BLOCK L BLOCK L BLOCK L
PARRY L PARRY L PARRY L
RAPID FIRE X RAPID FIRE X RAPID FIRE X
SP.CANCEL O SP.CANCEL O SP.CANCEL X
S.CANCEL O S.CANCEL O S.CANCEL X
4 6 11
6 7 14
9 8 24
Jumping (Straight Up)
Jab
Strong
Fierce
DAMAGE 600 DAMAGE 1200 DAMAGE 1400
HIT ADV -- HIT ADV -- HIT ADV --
BLK ADV -- BLK ADV -- BLK ADV --
BLOCK H BLOCK H BLOCK H
PARRY H PARRY H PARRY H
SP.CANCEL -- SP.CANCEL -- SP.CANCEL --
S.CANCEL -- S.CANCEL -- S.CANCEL --
8 22
10 11
11 8
Short
Forward
Rndhouse
DAMAGE 600 DAMAGE 1100 DAMAGE 1300
HIT ADV -- HIT ADV -- HIT ADV --
BLK ADV -- BLK ADV -- BLK ADV --
BLOCK H BLOCK H BLOCK H
PARRY H PARRY H PARRY H
SP.CANCEL -- SP.CANCEL -- SP.CANCEL --
S.CANCEL -- S.CANCEL -- S.CANCEL --
4 22
7 11
9 8
Jumping (Diagonal)
Jab
Strong
Fierce
DAMAGE 600 DAMAGE 1200 DAMAGE 1400
HIT ADV -- HIT ADV -- HIT ADV --
BLK ADV -- BLK ADV -- BLK ADV --
BLOCK H BLOCK H BLOCK H
PARRY H PARRY H PARRY H
SP.CANCEL -- SP.CANCEL -- SP.CANCEL --
S.CANCEL -- S.CANCEL -- S.CANCEL --
8 22
10 11
11 8
Short
Forward
Rndhouse
DAMAGE 600 DAMAGE 1100 DAMAGE 1300
HIT ADV -- HIT ADV -- HIT ADV --
BLK ADV -- BLK ADV -- BLK ADV --
BLOCK H BLOCK H BLOCK H
PARRY H PARRY H PARRY H
SP.CANCEL -- SP.CANCEL -- SP.CANCEL --
S.CANCEL -- S.CANCEL -- S.CANCEL --
4 22
7 11
9 8

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System Data

Dodge
Attack
Dodge
Attack
Counter
Attack

SAME AS MP SAME AS cl.MK SAME AS MP
DAMAGE 1100 DAMAGE 1100 DAMAGE 600
HIT ADV DOWN HIT ADV 0 HIT ADV DOWN
BLK ADV +1 BLK ADV 0 BLK ADV +3
BLOCK H/L BLOCK H/L BLOCK H/L
PARRY H PARRY H PARRY H
CANCELS X/X/X CANCELS X/O/O
5 10 13
6
9 10 13
6 8 14
Roll
Taunt START
DISTANCE 116px DAMAGE -- ACTION "Come on!"
27 3 5
Coming Soon


Throw Data

Punch
Throw
   
Kick
Throw
   
DAMAGE 2100 DAMAGE 1000+200×(3~17)
MASHABLE NO MASHABLE YES
RANGE 85px RANGE 52px
ON HIT DOWN ON HIT DOWN
3 1 13
5 1 13

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Command & Special Moves

Stomp Kick

DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1400 +2 +2 H/L H NO
 Notes: Cancels X/X/X
13 6 19

Flying Body Press In air

DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1300 -- -- H H YES
 Notes: --
5 22

Giant Bomb Charge ,
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1800 DOWN -14 H/L H NO
 Notes: --
26 24 14
23
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
2000 DOWN -16 H/L H NO
 Notes: --
34 26 14
31
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
2200 DOWN -18 H/L H NO
 Notes: --
42 28 14
39
Poison Spray
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1200,1100 DOWN +9 H/L H NO
 Notes: --
17 51
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1300,1200 DOWN +9 H/L H NO
 Notes: --
21 75

DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1400,1300 DOWN +9 H/L H NO
 Notes: --
24 101

Super Drop Kick Charge , Release
POW
LV
1
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1400 DOWN -35 H/L H YES
 Notes: Charge Time 1~8 Seconds
16 17 42
23 38 In Air Frames 14~37 
POW
LV
2
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1800 DOWN -36 H/L H YES
 Notes: Charge Time 8~24 Seconds
18 18 42
24 40 In Air Frames 14~38 
POW
LV
3
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
2200 DOWN -38 H/L H YES
 Notes: Charge Time 24~48 Seconds
18 20 42
26 40 In Air Frames 14~40 
POW
LV
4
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
3800 DOWN -39 H/L H YES
 Notes: Charge Time 48 Seconds
18 21 42
27 40 In Air Frames 14~41 
Thunder Crush Bomb 360+
DAMAGE THROW RANGE ON HIT
2200 85px DOWN
 Notes: --
3 1 27

DAMAGE THROW RANGE ON HIT
2400 82px DOWN
 Notes: --
3 1 27

DAMAGE THROW RANGE ON HIT
2600 79px DOWN
 Notes: --
3 1 27

Jumping Lariat Drop
DAMAGE THROW RANGE ON HIT
1600 34px H, 0~78px V DOWN
 Notes: --
25 1 65
25 52 In Air Frames 14~39 
DAMAGE THROW RANGE ON HIT
1700 34px H, 0~78px V DOWN
 Notes: --
25 1 65
25 52 In Air Frames 14~39 
DAMAGE THROW RANGE ON HIT
1800 34px H, 0~78px V DOWN
 Notes: --
25 1 65
25 52 In Air Frames 14~39 
Raiden Combination Bodyblow
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
800 -13 -13 H/L H NO
 Notes: Chainable into Headbutt or Front Suplex
13 6 1 12 18 Cancel Frames 12~32 
^Chain -->
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
900 -14 -14 H/L H NO
 Notes: Chainable into Headbutt or Front Suplex
14 6 1 13 18 Cancel Frames 13~34 
^Chain -->
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1000 -15 -15 H/L H NO
 Notes: Chainable into Headbutt or Front Suplex
15 6 1 14 18 Cancel Frames 14~36 
^Chain -->
Headbutt After Combo Bodyblow
ANY
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1300 DOWN -7 H/L H NO
 Notes: Lv3 Super Juggleable
12 4 27

Front Suplex After Combo Bodyblow
ANY
DAMAGE THROW RANGE ON HIT
2200 80px DOWN
 Notes: --
24 13 13

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Super Moves

Destruction Drop 720+
LV
1
DAMAGE THROW RANGE ON HIT
3200 102px S.DOWN
 Notes: --
5 1 1 27
8
LV
2
DAMAGE THROW RANGE ON HIT
4800 110px S.DOWN
 Notes: --
5 1 1 27
15
LV
3
DAMAGE THROW RANGE ON HIT
6400 118px S.DOWN
 Notes: --
5 1 1 27
23
Fire Breath
LV
1
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
2100 S.DOWN -27 H/L H NO
 Notes: --
5 14 67
9
LV
2
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
3400 S.DOWN -5 H/L H NO
 Notes: --
5 14 67
15
LV
3
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
5000 S.DOWN -4 H/L H NO
 Notes: --
5 14 67
23
Crazy Train
LV
1
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
2600 S.DOWN -5 H/L H NO
 Notes: --
5 4 6 16 5 5 16 15 14
9 13
LV
2
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
3800 S.DOWN -5 H/L H NO
 Notes: --
5 4 6 9 6 8 3 18 4 4 16 15 14
15 13
LV
3
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
6600 S.DOWN -5 H/L H NO
 Notes: --
5 4 6 12 9 8 3 14 4 2 6 16 (( 4 4 16 15 (( 14 ((
23 13

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