Character Profiles
Yun
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Character Profile
Yun, along with his twin brother Yang, protect their village from some of the less friendly-folk of Hong Kong. Trained by their father Lee (Street Fighter original), and Chun-Li's master, Gen, the twins use their skills to make sure their hometown doesn't have to put up with the payoffs other towns need to pay to the Hong Kong underground to ensure their safety. However, after Yun gets wind that Gill is up to no good, he takes him on and ultimately defeats him with the help of his brother. Gill is impressed, and after hearing a few words from Yun about how silly his beliefs are, he grants him full control of his own village, effectively keeping it safe for good.
Official Character Art - Click for Full Size
Vital Stats
| Name: |
Yun Lee (w/ Yang Lee) |
| Country of Origin: |
Hong Kong |
| Game of Origin: |
Street Fighter III |
| Height: |
173cm/5'8" |
| Weight: |
62kg/136lbs. |
| Discipline: |
Chinese Kempo |
| Birthday: |
September 9 |
| Blood Type: |
B |
Character Stratagies
Yun is a weak character overall, but many of his annoying moves more than make up for his lack of power. His dive kick has a good deal of frame advantage, allowing for many setups. His chain combos and Tetsuzankou are also very safe and abuseable. The goal with Yun is to confuse the opponent enough with jumping to get them to freeze for a moment, then land his chains and/or the Zenpou-tenshin command throw, then get them when they make mistakes trying to do something about it.
Computer AI Routine
Analysis coming soon...
Special Intros
Chun-Li - Yun and Chun have a little conversation, and Chun doesn't seem too happy about the response she gets from Yun.
Character Color Choices
Command List and Frame Data
Normal Moves
System Data and Throw Data
Command and Special Moves
Super Moves
Normal Moves
| Standing Close |
| Jab |
 |
|
| Strong |
 |
|
| Fierce |
 |
|
| DAMAGE |
200 |
DAMAGE |
500 |
DAMAGE |
500+700 |
| HIT ADV |
+4 |
HIT ADV |
-2 |
HIT ADV |
-6 |
| BLK ADV |
+4 |
BLK ADV |
-2 |
BLK ADV |
-6 |
| BLOCK |
H/L |
BLOCK |
H/L |
BLOCK |
H/L |
| PARRY |
H/L |
PARRY |
H |
PARRY |
H |
| RAPID FIRE |
O |
RAPID FIRE |
X |
RAPID FIRE |
X+X |
| SP.CANCEL |
O |
SP.CANCEL |
O |
SP.CANCEL |
O+X |
| S.CANCEL |
O |
S.CANCEL |
O |
S.CANCEL |
O+O |
|
|
|
|
|
| Short |
 |
|
| Forward |
 |
|
| Roundhouse |
 |
|
| DAMAGE |
200 |
DAMAGE |
500 |
DAMAGE |
500+900 |
| HIT ADV |
0 |
HIT ADV |
-4 |
HIT ADV |
-11 |
| BLK ADV |
0 |
BLK ADV |
DOWN |
BLK ADV |
DOWN |
| BLOCK |
H/L |
BLOCK |
H/L |
BLOCK |
H/L |
| PARRY |
H/L |
PARRY |
H |
PARRY |
H |
| RAPID FIRE |
X |
RAPID FIRE |
X |
RAPID FIRE |
X+X |
| SP.CANCEL |
X |
SP.CANCEL |
X |
SP.CANCEL |
X+X |
| S.CANCEL |
O |
S.CANCEL |
X |
S.CANCEL |
X+X |
|
|
|
|
|
| Standing Far |
| Jab |
 |
|
| Strong |
 |
|
| Fierce |
 |
|
| DAMAGE |
200 |
DAMAGE |
600 |
DAMAGE |
1100 |
| HIT ADV |
+4 |
HIT ADV |
+3 |
HIT ADV |
-6 |
| BLK ADV |
+4 |
BLK ADV |
+3 |
BLK ADV |
-6 |
| BLOCK |
H/L |
BLOCK |
H/L |
BLOCK |
H/L |
| PARRY |
H/L |
PARRY |
H |
PARRY |
H |
| RAPID FIRE |
O |
RAPID FIRE |
X |
RAPID FIRE |
X |
| SP.CANCEL |
O |
SP.CANCEL |
X |
SP.CANCEL |
X |
| S.CANCEL |
O |
S.CANCEL |
O |
S.CANCEL |
X |
|
|
|
|
|
| Short |
 |
|
| Forward |
 |
|
| Roundhouse |
 |
|
| DAMAGE |
200 |
DAMAGE |
500 |
DAMAGE |
1000 |
| HIT ADV |
0 |
HIT ADV |
-4 |
HIT ADV |
-3 |
| BLK ADV |
0 |
BLK ADV |
DOWN |
BLK ADV |
DOWN |
| BLOCK |
H/L |
BLOCK |
H/L |
BLOCK |
H/L |
| PARRY |
H/L |
PARRY |
H |
PARRY |
H |
| RAPID FIRE |
X |
RAPID FIRE |
X |
RAPID FIRE |
X |
| SP.CANCEL |
X |
SP.CANCEL |
X |
SP.CANCEL |
X |
| S.CANCEL |
O |
S.CANCEL |
X |
S.CANCEL |
X |
|
|
|
|
|
| Crouching |
| Jab |
  |
|
| Strong |
  |
|
| Fierce |
  |
|
| DAMAGE |
200 |
DAMAGE |
600 |
DAMAGE |
1100 |
| HIT ADV |
+3 |
HIT ADV |
+6 |
HIT ADV |
-7 |
| BLK ADV |
+3 |
BLK ADV |
+6 |
BLK ADV |
-7 |
| BLOCK |
H/L |
BLOCK |
H/L |
BLOCK |
H/L |
| PARRY |
H/L |
PARRY |
H/L |
PARRY |
H/L |
| RAPID FIRE |
O |
RAPID FIRE |
X |
RAPID FIRE |
X |
| SP.CANCEL |
O |
SP.CANCEL |
O |
SP.CANCEL |
X |
| S.CANCEL |
O |
S.CANCEL |
O |
S.CANCEL |
O |
|
|
|
|
|
| Short |
  |
|
| Forward |
  |
|
| Rndhouse |
  |
|
| DAMAGE |
200 |
DAMAGE |
600 |
DAMAGE |
1100 |
| HIT ADV |
+4 |
HIT ADV |
-2 |
HIT ADV |
DOWN |
| BLK ADV |
+4 |
BLK ADV |
-2 |
BLK ADV |
-11 |
| BLOCK |
L |
BLOCK |
L |
BLOCK |
L |
| PARRY |
L |
PARRY |
L |
PARRY |
L |
| RAPID FIRE |
O |
RAPID FIRE |
X |
RAPID FIRE |
X |
| SP.CANCEL |
O |
SP.CANCEL |
O |
SP.CANCEL |
X |
| S.CANCEL |
O |
S.CANCEL |
O |
S.CANCEL |
X |
|
|
|
|
|
| Jumping (Straight Up) |
| Jab |
  |
|
| Strong |
  |
|
| Fierce |
  |
|
| DAMAGE |
400 |
DAMAGE |
700 |
DAMAGE |
1100 |
| HIT ADV |
-- |
HIT ADV |
-- |
HIT ADV |
-- |
| BLK ADV |
-- |
BLK ADV |
-- |
BLK ADV |
-- |
| BLOCK |
H |
BLOCK |
H |
BLOCK |
H |
| PARRY |
H |
PARRY |
H |
PARRY |
H |
| SP.CANCEL |
-- |
SP.CANCEL |
-- |
SP.CANCEL |
-- |
| S.CANCEL |
O |
S.CANCEL |
X |
S.CANCEL |
O |
|
|
|
|
|
| Short |
  |
|
| Forward |
  |
|
| Rndhouse |
  |
|
| DAMAGE |
500 |
DAMAGE |
700 |
DAMAGE |
1100 |
| HIT ADV |
-- |
HIT ADV |
-- |
HIT ADV |
-- |
| BLK ADV |
-- |
BLK ADV |
-- |
BLK ADV |
-- |
| BLOCK |
H |
BLOCK |
H |
BLOCK |
H |
| PARRY |
H |
PARRY |
H |
PARRY |
H |
| SP.CANCEL |
-- |
SP.CANCEL |
-- |
SP.CANCEL |
-- |
| S.CANCEL |
X |
S.CANCEL |
O |
S.CANCEL |
O |
|
|
|
|
|
| Jumping (Diagonal) |
| Jab |
  |
|
| Strong |
  |
|
| Fierce |
  |
|
| DAMAGE |
400 |
DAMAGE |
700 |
DAMAGE |
1100 |
| HIT ADV |
-- |
HIT ADV |
-- |
HIT ADV |
-- |
| BLK ADV |
-- |
BLK ADV |
-- |
BLK ADV |
-- |
| BLOCK |
H |
BLOCK |
H |
BLOCK |
H |
| PARRY |
H |
PARRY |
H |
PARRY |
H |
| SP.CANCEL |
-- |
SP.CANCEL |
-- |
SP.CANCEL |
-- |
| S.CANCEL |
O |
S.CANCEL |
X |
S.CANCEL |
O |
|
|
|
|
|
| Short |
  |
|
| Forward |
  |
|
| Rndhouse |
  |
|
| DAMAGE |
500 |
DAMAGE |
700 |
DAMAGE |
1100 |
| HIT ADV |
-- |
HIT ADV |
-- |
HIT ADV |
-- |
| BLK ADV |
-- |
BLK ADV |
-- |
BLK ADV |
-- |
| BLOCK |
H |
BLOCK |
H |
BLOCK |
H |
| PARRY |
H |
PARRY |
H |
PARRY |
H |
| SP.CANCEL |
-- |
SP.CANCEL |
-- |
SP.CANCEL |
-- |
| S.CANCEL |
X |
S.CANCEL |
O |
S.CANCEL |
O |
|
|
|
|
|
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System Data
Dodge Attack |
 |
|
Dodge Attack |
 |
|
Counter Attack |

 |
|
| SAME AS |
cl.HP |
SAME AS |
HK |
SAME AS |
MP Senkyutai |
| DAMAGE |
1200 |
DAMAGE |
1100 |
DAMAGE |
600 |
| HIT ADV |
-6 |
HIT ADV |
DOWN |
HIT ADV |
DOWN |
| BLK ADV |
-6 |
BLK ADV |
-4 |
BLK ADV |
-28 |
| BLOCK |
H/L |
BLOCK |
H/L |
BLOCK |
H/L |
| PARRY |
H |
PARRY |
H |
PARRY |
H |
| CANCELS |
X/O/O |
CANCELS |
X/X/X |
|
|
|
|
|
| Roll |
  |
|
|
| DISTANCE |
120px |
ACTION |
Hat Twirl |
|
|
|
Throw Data
|
|
|
| DAMAGE |
1600 |
DAMAGE |
1800 |
| MASHABLE |
NO |
MASHABLE |
NO |
| RANGE |
44px |
RANGE |
44px |
| ON HIT |
DOWN |
ON HIT |
DOWN |
|
|
|
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Command & Special Moves
| Hopping Overhead Kick |
  |
|
  |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 800 |
-4 |
+1 |
H |
H |
YES |
| Notes: Cancels X/X/X |
|
|
|
|
|
|
|
|
|
| Airborne Double Punches |
In Air ,  |
|
1st

 2nd |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 400+700 |
-- |
-- |
H |
H |
YES |
| Notes: Super Cancelable |
|
|
|
|
|
|
|
|
|
|
|
|
|
1st
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 200 |
+4 |
+4 |
H/L |
H |
NO |
| Notes: Input LK during LP hitting/recovery frames |
|
|
 2nd |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 200 |
+1 |
+1 |
H/L |
H |
NO |
| Notes: Input MK during LK hitting/recovery frames |
|
|
 3rd |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 500 |
+3 |
+3 |
H/L |
H |
NO |
| Notes: Cancels X/O/O |
|
|
|
|
|
|
|
|
|
|
|
1st
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 500 |
-2 |
-2 |
H/L |
H |
NO |
| Notes: Input LK during LP hitting/recovery frames |
|
|
 2nd |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 500 |
+3 |
+3 |
H/L |
H |
NO |
| Notes: Input b+HP during HP hitting/recovery frames |
|
|

 3rd |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 600 |
DOWN |
-7 |
H/L |
H |
NO |
| Notes: Cancels X/X/O |
|
|
|
|
|
|
|
|
|
| Dive Kick |
In Air  |
|
ANY
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 600 |
+10 |
+15 |
H |
H |
YES |
| Notes: Cancels X/X/X; Strength determines dive angle |
|
|
|
|
|
|
|
|
|
| Tetsuzankou |
  |
|
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 1000 |
-1 |
-1 |
H/L |
H |
NO |
| Notes: *Moves under Air-based Projectiles |
|
12* |
Under Projectiles Frames 6~18 |
|
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 900 |
DOWN |
-4 |
H/L |
H |
NO |
| Notes: *Moves under Air-based Projectiles |
|
15* |
Under Projectiles Frames 9~24 |
|
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 1000 |
DOWN |
-4 |
H/L |
H |
YES |
| Notes: *Moves under Air-based Projectiles |
|
21* |
Under Projectiles Frames 6~27 |
|
|
|
|
|
|
|
|
| Zesshou-hohou |
  |
|
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 1000 |
DOWN |
-17 |
H/L |
H |
YES |
| Notes: -- |
|
|
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 1100 |
DOWN |
-21 |
H/L |
H |
YES |
| Notes: -- |
|
26 |
18 |
In Air Frames 10~36 |
|
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 1200 |
DOWN |
-14 |
H/L |
H |
YES |
| Notes: -- |
|
29 |
18 |
In Air Frames 15~44 |
|
|
|
|
|
|
|
|
| Senkyutai |
  |
|
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 1200 |
DOWN |
-- |
H/L |
H |
YES |
| Notes: -- |
|
|
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 1300 |
DOWN |
-- |
H/L |
H |
YES |
| Notes: -- |
|
38 |
13 |
In Air Frames 13~51 |
|
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 1300 |
DOWN |
-- |
H/L |
H |
YES |
| Notes: -- |
|
49 |
13 |
In Air Frames 13~62 |
|
|
|
|
|
|
|
|
|
|
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 1400 |
DOWN |
-1 |
H/L |
H |
NO |
| Notes: Projectile Nullifier |
|
|
14 |
|
Projectile Nullify Frames 19~33 |
|
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 1500 |
DOWN |
-1 |
H/L |
H |
YES |
| Notes: Projectile Nullifier |
|
|
14 |
|
Projectile Nullify Frames 20~34 |
|
 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 1600 |
DOWN |
-1 |
H/L |
H |
YES |
| Notes: Projectile Nullifier |
|
|
14 |
|
Projectile Nullify Frames 21~35 |
|

 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| -- |
-- |
-- |
-- |
-- |
-- |
| Notes: Feint |
|
|
|
|
|
|
|
|
|
| Zenpou-tenshin |
  |
|
ANY
 |
DAMAGE |
THROW RANGE |
ON HIT |
| -- |
-- |
-- |
| Notes: Command throw; Switch sides on connect |
|
|
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Super Moves
|
|
LV 1 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 1900 |
S.DOWN |
-25 |
H/L |
H |
NO |
| Notes: -- |
|
|
LV 2 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 3000 |
S.DOWN |
+5* |
H/L |
H |
NO |
| Notes: *BLK ADV applies only if last hit blocked |
| 4 |
|
4 |
4 |
18 |
4 |
11 |
4 |
10 |
4 |
24 |
(( |
|
4 |
12 |
20 |
17 |
| 14 |
In Air Frames 82~131 |
49 |
7 |
|
LV 3 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 4300 |
S.DOWN |
-66 |
H/L |
H |
NO |
| Notes: -- |
| 4 |
|
4 |
4 |
16 |
4 |
11 |
4 |
10 |
4 |
28 |
(( |
|
2 |
6 |
2 |
6 |
2 |
8 |
2 |
32 |
(( |
|
| 22 |
In Air Frames 82~129 |
47 |
20 |
|
|
|
|
|
|
|
|
|
|
LV 1 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 2000 |
S.DOWN |
-47 |
H/L |
H |
NO |
| Notes: -- |
|
|
LV 2 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 3200 |
S.DOWN |
-47 |
H/L |
H |
NO |
| Notes: -- |
|
|
LV 3 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 4000 |
S.DOWN |
-47 |
H/L |
H |
NO |
| Notes: -- |
|
|
|
|
|
|
|
|
|
|
|
LV 3 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 3900 |
S.DOWN |
-44 |
H/L |
H |
NO |
| Notes: Normal/Special Juggleable |
| 4 |
|
10 |
4 |
22 |
4 |
41 |
(( |
|
4 |
64 |
(( |
|
|
|
|
|
|
|
|
|
| Hiten-souryujin |
Lv3&MAX Only, In Air    |
|
LV 3 |
DAMAGE |
HIT ADV |
BLK ADV |
BLOCK |
PARRY |
AIR BLK |
| 5600 |
S.DOWN |
-29 |
H/L |
H |
NO |
| Notes: -- |
|
|
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