Character Profiles

Yun

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Character Profile

Yun, along with his twin brother Yang, protect their village from some of the less friendly-folk of Hong Kong. Trained by their father Lee (Street Fighter original), and Chun-Li's master, Gen, the twins use their skills to make sure their hometown doesn't have to put up with the payoffs other towns need to pay to the Hong Kong underground to ensure their safety. However, after Yun gets wind that Gill is up to no good, he takes him on and ultimately defeats him with the help of his brother. Gill is impressed, and after hearing a few words from Yun about how silly his beliefs are, he grants him full control of his own village, effectively keeping it safe for good.



Official Character Art - Click for Full Size

Vital Stats

Name: Yun Lee (w/ Yang Lee)
Country of Origin: Hong Kong
Game of Origin: Street Fighter III
Height: 173cm/5'8"
Weight: 62kg/136lbs.
Discipline: Chinese Kempo
Birthday: September 9
Blood Type: B

Character Stratagies

Yun is a weak character overall, but many of his annoying moves more than make up for his lack of power. His dive kick has a good deal of frame advantage, allowing for many setups. His chain combos and Tetsuzankou are also very safe and abuseable. The goal with Yun is to confuse the opponent enough with jumping to get them to freeze for a moment, then land his chains and/or the Zenpou-tenshin command throw, then get them when they make mistakes trying to do something about it.

Computer AI Routine

Analysis coming soon...

Special Intros

Chun-Li - Yun and Chun have a little conversation, and Chun doesn't seem too happy about the response she gets from Yun.


Character Color Choices




Command List and Frame Data

Normal Moves
System Data and Throw Data
Command and Special Moves
Super Moves

Normal Moves

Standing Close
Jab
Strong
Fierce
DAMAGE 200 DAMAGE 500 DAMAGE 500+700
HIT ADV +4 HIT ADV -2 HIT ADV -6
BLK ADV +4 BLK ADV -2 BLK ADV -6
BLOCK H/L BLOCK H/L BLOCK H/L
PARRY H/L PARRY H PARRY H
RAPID FIRE O RAPID FIRE X RAPID FIRE X+X
SP.CANCEL O SP.CANCEL O SP.CANCEL O+X
S.CANCEL O S.CANCEL O S.CANCEL O+O
2 4 7
5 4 20
6 2 4 26
Short
Forward
Roundhouse
DAMAGE 200 DAMAGE 500 DAMAGE 500+900
HIT ADV 0 HIT ADV -4 HIT ADV -11
BLK ADV 0 BLK ADV DOWN BLK ADV DOWN
BLOCK H/L BLOCK H/L BLOCK H/L
PARRY H/L PARRY H PARRY H
RAPID FIRE X RAPID FIRE X RAPID FIRE X+X
SP.CANCEL X SP.CANCEL X SP.CANCEL X+X
S.CANCEL O S.CANCEL X S.CANCEL X+X
5 6 11
8 5 24
6 2 4 2 33 In Air: 7~26 
Standing Far
Jab
Strong
Fierce
DAMAGE 200 DAMAGE 600 DAMAGE 1100
HIT ADV +4 HIT ADV +3 HIT ADV -6
BLK ADV +4 BLK ADV +3 BLK ADV -6
BLOCK H/L BLOCK H/L BLOCK H/L
PARRY H/L PARRY H PARRY H
RAPID FIRE O RAPID FIRE X RAPID FIRE X
SP.CANCEL O SP.CANCEL X SP.CANCEL X
S.CANCEL O S.CANCEL O S.CANCEL X
3 2 9
6 4 17
10 2 28
Short
Forward
Roundhouse
DAMAGE 200 DAMAGE 500 DAMAGE 1000
HIT ADV 0 HIT ADV -4 HIT ADV -3
BLK ADV 0 BLK ADV DOWN BLK ADV DOWN
BLOCK H/L BLOCK H/L BLOCK H/L
PARRY H/L PARRY H PARRY H
RAPID FIRE X RAPID FIRE X RAPID FIRE X
SP.CANCEL X SP.CANCEL X SP.CANCEL X
S.CANCEL O S.CANCEL X S.CANCEL X
5 6 11
8 5 24
12 8 27
Crouching
Jab
Strong
Fierce
DAMAGE 200 DAMAGE 600 DAMAGE 1100
HIT ADV +3 HIT ADV +6 HIT ADV -7
BLK ADV +3 BLK ADV +6 BLK ADV -7
BLOCK H/L BLOCK H/L BLOCK H/L
PARRY H/L PARRY H/L PARRY H/L
RAPID FIRE O RAPID FIRE X RAPID FIRE X
SP.CANCEL O SP.CANCEL O SP.CANCEL X
S.CANCEL O S.CANCEL O S.CANCEL O
3 4 10
4 6 10
5 4 27
Short
Forward
Rndhouse
DAMAGE 200 DAMAGE 600 DAMAGE 1100
HIT ADV +4 HIT ADV -2 HIT ADV DOWN
BLK ADV +4 BLK ADV -2 BLK ADV -11
BLOCK L BLOCK L BLOCK L
PARRY L PARRY L PARRY L
RAPID FIRE O RAPID FIRE X RAPID FIRE X
SP.CANCEL O SP.CANCEL O SP.CANCEL X
S.CANCEL O S.CANCEL O S.CANCEL X
3 4 9
6 4 20
9 6 29
Jumping (Straight Up)
Jab
Strong
Fierce
DAMAGE 400 DAMAGE 700 DAMAGE 1100
HIT ADV -- HIT ADV -- HIT ADV --
BLK ADV -- BLK ADV -- BLK ADV --
BLOCK H BLOCK H BLOCK H
PARRY H PARRY H PARRY H
SP.CANCEL -- SP.CANCEL -- SP.CANCEL --
S.CANCEL O S.CANCEL X S.CANCEL O
4 22
8 8
6 6
Short
Forward
Rndhouse
DAMAGE 500 DAMAGE 700 DAMAGE 1100
HIT ADV -- HIT ADV -- HIT ADV --
BLK ADV -- BLK ADV -- BLK ADV --
BLOCK H BLOCK H BLOCK H
PARRY H PARRY H PARRY H
SP.CANCEL -- SP.CANCEL -- SP.CANCEL --
S.CANCEL X S.CANCEL O S.CANCEL O
4 20
6 9
6 4
Jumping (Diagonal)
Jab
Strong
Fierce
DAMAGE 400 DAMAGE 700 DAMAGE 1100
HIT ADV -- HIT ADV -- HIT ADV --
BLK ADV -- BLK ADV -- BLK ADV --
BLOCK H BLOCK H BLOCK H
PARRY H PARRY H PARRY H
SP.CANCEL -- SP.CANCEL -- SP.CANCEL --
S.CANCEL O S.CANCEL X S.CANCEL O
4 22
8 8
6 6
Short
Forward
Rndhouse
DAMAGE 500 DAMAGE 700 DAMAGE 1100
HIT ADV -- HIT ADV -- HIT ADV --
BLK ADV -- BLK ADV -- BLK ADV --
BLOCK H BLOCK H BLOCK H
PARRY H PARRY H PARRY H
SP.CANCEL -- SP.CANCEL -- SP.CANCEL --
S.CANCEL X S.CANCEL O S.CANCEL O
4 20
6 9
6 4

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System Data

Dodge
Attack
Dodge
Attack
Counter
Attack

SAME AS cl.HP SAME AS HK SAME AS MP Senkyutai
DAMAGE 1200 DAMAGE 1100 DAMAGE 600
HIT ADV -6 HIT ADV DOWN HIT ADV DOWN
BLK ADV -6 BLK ADV -4 BLK ADV -28
BLOCK H/L BLOCK H/L BLOCK H/L
PARRY H PARRY H PARRY H
CANCELS X/O/O CANCELS X/X/X
5 19 33
5 38 In Air Frames 6~44
6 2 4 26
12 6 28
Roll
Taunt START
DISTANCE 120px ACTION Hat Twirl
27 2 4
Coming Soon


Throw Data

Punch
Throw
   
Kick
Throw
   
DAMAGE 1600 DAMAGE 1800
MASHABLE NO MASHABLE NO
RANGE 44px RANGE 44px
ON HIT DOWN ON HIT DOWN
3 1 11
5 1 11

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Command & Special Moves

Hopping Overhead Kick
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
800 -4 +1 H H YES
 Notes: Cancels X/X/X
22 4 15
15 In Air Frames 11~26 
Airborne Double Punches In Air ,
1st


2nd
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
400+700 -- -- H H YES
 Notes: Super Cancelable
In Air 4 22

--> 3 6
Quick 3-Hit Chain
1st
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
200 +4 +4 H/L H NO
 Notes: Input LK during LP hitting/recovery frames
2 4 7


2nd
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
200 +1 +1 H/L H NO
 Notes: Input MK during LK hitting/recovery frames
--> 5 6 10


3rd
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
500 +3 +3 H/L H NO
 Notes: Cancels X/O/O
--> 6 4 21

Strong 3-Hit Chain ,
1st
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
500 -2 -2 H/L H NO
 Notes: Input LK during LP hitting/recovery frames
5 4 20


2nd
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
500 +3 +3 H/L H NO
 Notes: Input b+HP during HP hitting/recovery frames
--> 8 5 18



3rd
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
600 DOWN -7 H/L H NO
 Notes: Cancels X/X/O
--> 12 6 27

Dive Kick In Air
ANY
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
600 +10 +15 H H YES
 Notes: Cancels X/X/X; Strength determines dive angle
In Air 8 Landing 4
In Air Frames 0~Landing 
Tetsuzankou
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1000 -1 -1 H/L H NO
 Notes: *Moves under Air-based Projectiles
18 6 29
12* Under Projectiles Frames 6~18 
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
900 DOWN -4 H/L H NO
 Notes: *Moves under Air-based Projectiles
24 6 32
15* Under Projectiles Frames 9~24 
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1000 DOWN -4 H/L H YES
 Notes: *Moves under Air-based Projectiles
27 6 32
21* Under Projectiles Frames 6~27 
Zesshou-hohou
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1000 DOWN -17 H/L H YES
 Notes: --
4 20 21
22 18 In Air Frames 5~27 
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1100 DOWN -21 H/L H YES
 Notes: --
9 20 25
26 18 In Air Frames 10~36 
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1200 DOWN -14 H/L H YES
 Notes: --
14 24 24
29 18 In Air Frames 15~44 
Senkyutai
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1200 DOWN -- H/L H YES
 Notes: --
12 6 23
21 7 In Air Frames 13~34 
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1300 DOWN -- H/L H YES
 Notes: --
12 19 33
38 13 In Air Frames 13~51 
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1300 DOWN -- H/L H YES
 Notes: --
12 25 38
49 13 In Air Frames 13~62 
Kobokushi
Feint with
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1400 DOWN -1 H/L H NO
 Notes: Projectile Nullifier
18 8 19
14 Projectile Nullify Frames 19~33 
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1500 DOWN -1 H/L H YES
 Notes: Projectile Nullifier
19 8 19
14 Projectile Nullify Frames 20~34 
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1600 DOWN -1 H/L H YES
 Notes: Projectile Nullifier
20 8 19
14 Projectile Nullify Frames 21~35 

DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
-- -- -- -- -- --
 Notes: Feint
29

Zenpou-tenshin
ANY
DAMAGE THROW RANGE ON HIT
-- -- --
 Notes: Command throw; Switch sides on connect
8 1 37

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Super Moves

Sourai-rengeki
LV
1
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
1900 S.DOWN -25 H/L H NO
 Notes: --
4 4 4 14 4 10 4 10 4 45
8
LV
2
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
3000 S.DOWN +5* H/L H NO
 Notes: *BLK ADV applies only if last hit blocked
4 4 4 18 4 11 4 10 4 24 (( 4 12 20 17
14 In Air Frames 82~131  49 7
LV
3
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
4300 S.DOWN -66 H/L H NO
 Notes: --
4 4 4 16 4 11 4 10 4 28 (( 2 6 2 6 2 8 2 32 ((
22 In Air Frames 82~129  47 20
Raishin-mahhaken
LV
1
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
2000 S.DOWN -47 H/L H NO
 Notes: --
4 2 22 76
8
LV
2
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
3200 S.DOWN -47 H/L H NO
 Notes: --
4 2 22 76
14
LV
3
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
4000 S.DOWN -47 H/L H NO
 Notes: --
4 2 22 76
22
You-hou Lv3&MAX Only
LV
3
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
3900 S.DOWN -44 H/L H NO
 Notes: Normal/Special Juggleable
4 10 4 22 4 41 (( 4 64 ((
8
Hiten-souryujin Lv3&MAX Only, In Air
LV
3
DAMAGE HIT ADV BLK ADV BLOCK PARRY AIR BLK
5600 S.DOWN -29 H/L H NO
 Notes: --
4 2 Landing 17
22

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